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Eurographics

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Eurographics
NameEurographics
Formation1982
TypeProfessional association
PurposeComputer graphics research and education
HeadquartersEurope
Region servedEurope and worldwide
MembershipResearchers, practitioners, students

Eurographics is a professional association dedicated to the advancement of computer graphics and visual computing in Europe, fostering links among researchers, educators, and industrial practitioners from institutions such as ETH Zurich, INRIA, Max Planck Society, and TU Delft. Founded in the early 1980s amid developments at events like the SIGGRAPH conferences and initiatives at universities including University of Cambridge and Stanford University, the association has grown into a hub connecting organizations such as ACM, IEEE, Fraunhofer Society, and CNRS. Eurographics activities intersect with projects funded by the European Commission and collaborations involving laboratories like Microsoft Research, Google Research, NVIDIA Research, and companies such as Siemens and Dassault Systèmes.

History

Eurographics originated in 1982 as a response to the expansion of computer graphics research across Europe, paralleling activities at SIGGRAPH, EUROGRAPHICS' early workshops, and national labs including CERN. Early contributors included researchers affiliated with University of Manchester, Imperial College London, Politecnico di Milano, and KTH Royal Institute of Technology, who organized symposia drawing participants from IBM Research, Bell Labs, Xerox PARC, and PARC (company). During the 1980s and 1990s the association expanded alongside milestones such as the development of the OpenGL specification, the rise of ray tracing implementations at groups like Saarland University, and the emergence of industrial efforts by Pixar, DreamWorks, and Industrial Light & Magic. In the 2000s Eurographics strengthened ties with European research initiatives like FP6, FP7, and Horizon 2020, while interacting with standards bodies such as ISO and W3C.

Organization and Membership

Eurographics is governed by a board that has included academics and industry leaders from institutions like ETH Zurich, TU Wien, University of British Columbia, and Delft University of Technology, and collaborates with partners including ACM SIGGRAPH, IEEE Computer Society, SIGCHI, and regional societies such as British Computer Society and Deutsche Gesellschaft für Informatik. Membership spans professors, postdoctoral researchers, engineers, and students from places like University of Oxford, École Polytechnique, University of Edinburgh, University of Rome La Sapienza, University of Tokyo, and firms including Adobe Systems, Autodesk, and Epic Games. The association operates working groups and committees that coordinate with funding agencies such as the European Research Council, policy stakeholders like the European Parliament, and academic networks such as CORDIS.

Conferences and Events

Eurographics organizes flagship conferences and symposia that attract presenters from SIGGRAPH, CHI, ICCV, CVPR, ECCV, and EuroVis, with proceedings featuring contributions from teams at MIT, Harvard University, Caltech, University of Toronto, and industry labs including Facebook AI Research, Apple Machine Learning Research, and Amazon Science. Regular events include thematic conferences on topics linked to research at Max Planck Institute for Informatics, University of Cambridge Computer Laboratory, and École Normale Supérieure, workshops that mirror initiatives like NeurIPS and ICLR, and co-located gatherings with societies such as ACM SIGGRAPH Asia and SIGGRAPH Europe. Summer schools and tutorials often feature instructors from Carnegie Mellon University, École Polytechnique Fédérale de Lausanne, and University College London.

Publications and Journals

Eurographics publishes peer-reviewed proceedings and supports journals that complement publications like ACM Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics, Computer Graphics Forum, and edited volumes by publishers such as Springer, Elsevier, and Wiley. The association's proceedings include papers authored by researchers from SRI International, RIKEN, TU München, University of California, Berkeley, and Peking University, while special issues and technical reports connect with repositories like arXiv and databases maintained by DBLP and Scopus. Eurographics co-sponsors journals and workshops that address themes appearing in books and monographs by authors affiliated with Princeton University Press and Oxford University Press.

Awards and Recognition

Eurographics confers awards and honors that parallel recognitions such as the Turing Award, ACM Fellow, IEEE Fellow, SIGGRAPH Awards, and prizes presented by institutions like Royal Society and European Research Council. Awards recognize contributions by researchers from organizations including Brown University, University of Maryland, University of Pennsylvania, University of California, Los Angeles, and industrial innovators from NVIDIA, Intel, and Sony. Prize categories highlight achievements in areas related to developments at Stanford University, Cornell University, and Yale University, and winners often subsequently receive fellowships and grants from entities such as the Alexander von Humboldt Foundation and the Guggenheim Foundation.

Technical Committees and Special Interest Groups

Eurographics maintains technical committees and special interest groups that interface with topics covered by committees of ACM SIGGRAPH, IEEE VGTC, and collaborative networks like ISMAR and VRST, involving members from University of Southern California, University of Washington, ETH Zurich, Chalmers University of Technology, and University of Groningen. These groups focus on subfields that overlap with research at Ludwig Maximilian University of Munich, University of Barcelona, and University of Helsinki, coordinating workshops, challenge competitions, and joint projects with consortia such as Human Brain Project and initiatives funded under Horizon Europe. Committees promote standards and best practices in areas related to implementations by Kinect for Windows, OpenCV, TensorFlow, and graphics APIs used by PlayStation and Xbox manufacturers.

Category:Computer graphics organizations