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ISMAR

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ISMAR
NameISMAR
Formation1998
TypeProfessional conference series
HeadquartersRotating host institutions
FieldsAugmented reality; Mixed reality; Computer vision; Human–computer interaction

ISMAR ISMAR is an international conference series focused on augmented reality and mixed reality research, development, and applications. It brings together academics, industry researchers, and practitioners to present peer-reviewed work bridging computer vision, human–computer interaction, graphics, and wearable computing. The forum fosters collaboration among laboratories, companies, and standards bodies advancing spatial computing, registration, and situational awareness technologies.

Introduction

The conference series unites researchers from institutions such as Massachusetts Institute of Technology, Stanford University, Carnegie Mellon University, University of Cambridge, and ETH Zurich with industry groups like Microsoft Research, Google Research, Apple Inc., Facebook Reality Labs, and NVIDIA. Topics presented often intersect with work from laboratories including MIT Media Lab, Max Planck Institute for Informatics, Fraunhofer Society, Toyota Research Institute, and Sony Interactive Entertainment Research Laboratories. Key technical areas relate to projects originating at centers such as SRI International, Honeywell Aerospace, Bell Labs, Bell Labs Research, and companies in consumer electronics like Samsung Electronics, LG Electronics, and Huawei.

History and Development

The origins trace to collaborations among research communities active in conferences like ACM SIGGRAPH, CHI (conference), CVPR, ICCV, and ECCV. Early milestones link to pioneering work by researchers from University of North Carolina at Chapel Hill, University of Washington, University of Oxford, Imperial College London, and University of Tokyo. Contributions from figures affiliated with institutes such as Rensselaer Polytechnic Institute, University of Southern California, Georgia Institute of Technology, and University of Illinois Urbana–Champaign shaped agendas on tracking, registration, and display technologies. Sponsor and partner organizations have included IEEE Computer Society, Association for Computing Machinery, European Commission, and corporate research divisions at Intel Corporation, Qualcomm, and ARM Holdings.

Scope and Topics

Presentations cover computer vision algorithms developed at venues like CVPR and ICCV and interaction design influenced by work at CHI (conference) and UbiComp. Core themes include markerless tracking, simultaneous localization and mapping techniques from groups at University College London, University of California, Berkeley, Delft University of Technology, and Tokyo Institute of Technology, as well as display and optics research linked to Rochester Institute of Technology and University of Arizona. Application domains feature medical augmented reality research from Johns Hopkins University and Mayo Clinic, industrial maintenance studies involving Siemens, General Electric, and Boeing, and cultural heritage projects with institutions such as British Museum and Smithsonian Institution. Intersections with standards and ethics draw attention from agencies like W3C, ITU, and funding bodies including National Science Foundation, European Research Council, and Japan Science and Technology Agency.

Conferences and Events

Annual meetings rotate among academic hosts and cities that have included venues near Berlin, Tokyo, Cambridge, Massachusetts, Munich, Barcelona, and Seoul. The program structure often parallels that of NeurIPS workshops, SIGGRAPH courses, and ECCV tutorials by including keynote talks, technical papers, poster sessions, workshops, and industrial showcases featuring companies like Amazon, IBM Research, Magic Leap, and HTC. Satellite events have collaborated with museums such as Tate Modern and Louvre Museum and with defense research organizations like DARPA and DGA for specialized symposia. Student competitions and hackathons have included partners from IEEE VR, ACM Student Research Competition, and regional chapters of ACM SIGGRAPH.

Publications and Proceedings

Proceedings are peer-reviewed and indexed in academic databases alongside publications from IEEE VR, ACM Multimedia, ACM CHI, and IROS. High-impact papers have been cited by researchers at Google DeepMind, Facebook AI Research, and university groups at Princeton University and Columbia University. Special issues and journal extensions commonly appear in venues such as IEEE Transactions on Visualization and Computer Graphics, ACM Transactions on Graphics, Computers & Graphics, and Journal of Field Robotics. Proceedings editors have included scholars from University of British Columbia, McGill University, and University of Toronto.

Community and Impact

The conference community comprises faculty, postdoctoral fellows, and students from institutions including University of Melbourne, University of Sydney, Tsinghua University, Peking University, and Seoul National University alongside corporate researchers from SAP, Ericsson, Accenture, and startups incubated at Y Combinator and Techstars. Contributions have influenced products and platforms produced by Microsoft HoloLens, Google Glass, Apple Vision Pro, and Magic Leap One, as well as open-source projects maintained by groups at OpenCV, ROS, and Mozilla Foundation. Awards and recognitions presented at meetings have highlighted work later honored by ACM Fellows, IEEE Fellows, and recipients of grants from Wellcome Trust and national academies.

Category:Conferences in computer science