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Computer Graphics Forum

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Computer Graphics Forum
TitleComputer Graphics Forum
DisciplineComputer graphics
AbbreviationCGF
PublisherEurographics Association
CountryUnited Kingdom
FrequencyBimonthly
History1982–present

Computer Graphics Forum is a peer-reviewed scientific journal covering research in computer graphics, visualization, and related areas. It is published by the Eurographics Association and serves as a venue for archival articles, technical papers, state-of-the-art reports, and workshop reports that intersect with topics presented at major venues such as the SIGGRAPH conferences, the Eurographics conferences, and the IEEE Visualization forum. The journal connects communities active in projects at institutions like the Max Planck Institute for Computer Science, ETH Zurich, University of Cambridge, and industry laboratories including Microsoft Research, NVIDIA Research, and Adobe Research.

History

The journal was established in the early 1980s amid growth in research signaled by programs at SIGGRAPH and the founding of the Eurographics Association. Early editorial boards included contributors affiliated with laboratories such as Bell Labs, University of Utah, Stanford University, and Cornell University that participated in formative work alongside events like the ACM SIGGRAPH Conference and the Eurographics Conference. Over decades the publication evolved to reflect advances introduced at projects and systems such as RenderMan, the REYES architecture, the OpenGL specification, and algorithmic breakthroughs from groups at the Massachusetts Institute of Technology and the California Institute of Technology. Editorial stewardship has engaged figures connected to awards such as the ACM SIGGRAPH Computer Graphics Achievement Award and institutions recognized by prizes like the Turing Award.

Scope and content

The journal publishes articles spanning rendering, modeling, animation, geometry processing, image synthesis, appearance modeling, and visualization, often citing methods developed in labs at Princeton University, Carnegie Mellon University, Imperial College London, University of Tokyo, and Tsinghua University. It includes special issues and state-of-the-art reports that synthesize results from projects funded by agencies such as the European Research Council and programs like those run by the National Science Foundation and the Engineering and Physical Sciences Research Council. The scope embraces papers referencing software ecosystems like OpenGL, Vulkan, Unity (game engine), and Unreal Engine, as well as algorithmic frameworks arising from collaborations with corporations such as Intel, AMD, and Apple Inc.. Interdisciplinary work connects with groups at museums and cultural institutions like the Victoria and Albert Museum and research centers such as the Alan Turing Institute.

Publication and editorial process

The journal follows a peer-review workflow coordinated by an editorial board drawn from universities and companies including ETH Zurich, University College London, University of California, Berkeley, Tokyo Institute of Technology, Google Research, and Facebook AI Research. Submissions undergo double-blind or single-blind review depending on special-issue policies, with decisions informed by reviewers from conferences like SIGGRAPH, Eurographics, ACM Symposium on Computational Geometry, and workshops such as EGSR and SCA. Accepted articles appear in bimonthly issues and are archived with identifiers used by indexing services and repositories affiliated with organizations including CrossRef, DOAJ, and institutional repositories at Harvard University and Stanford University. The journal supports author policies compatible with funders like the Wellcome Trust and national agencies in countries such as Germany, France, and United Kingdom.

Abstracting and indexing

The journal is indexed in major bibliographic databases and services that cover computer science and engineering literature, maintained by entities such as Clarivate Analytics, Elsevier through Scopus, and scholarly infrastructures used by Google Scholar and library systems at institutions like the British Library and the Library of Congress. Metadata appears in citation indices that feed metrics compiled by organizations including the Institute for Scientific Information and aggregated by platforms maintained by ResearchGate and ORCID records. Abstracting services used by researchers from universities like the University of Oxford and research centers such as the Max Planck Society list the journal for discovery alongside proceedings from SIGGRAPH and Eurographics.

Impact and reception

The journal is regarded within communities associated with SIGGRAPH, Eurographics, ACM, and the IEEE Computer Society as a reputable archival outlet for advances in rendering and geometric methods. Influential papers published in the journal have been cited by authors at Stanford University, Princeton University, ETH Zurich, and industry teams at NVIDIA and Disney Research, and have informed standards and implementations in projects like RenderMan and APIs from Khronos Group. Its impact is reflected in citation metrics tracked by agencies such as Clarivate Analytics and discussions at landmark gatherings including the ACM SIGGRAPH Conference and the Eurographics Conference, where work appearing in the journal is often presented or developed further.

Category:Computer graphics journals