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| Ultra Jump | |
|---|---|
| Title | Ultra Jump |
| Frequency | Monthly |
| Category | Seinen manga |
| Company | Shueisha |
| Firstdate | 1995 |
| Country | Japan |
| Language | Japanese |
Ultra Jump is a Japanese monthly magazine specializing in seinen manga published by Shueisha. Launched in 1995 as a spin-off of Weekly Young Jump and conceived during the 1990s manga boom alongside publications like Monthly Shōnen Jump and Young Magazine, it has serialized numerous influential series and fostered creators who later worked with studios such as Studio Bones and MAPPA. The magazine has intersected with events like Comiket and conventions including Jump Festa while contributing to adaptations for anime, light novel imprints, and video game tie-ins.
Ultra Jump began publication in the mid-1990s amid shifts in the Japanese publishing industry marked by the rise of niche periodicals such as Comic Beam and Dengeki Daioh, and contemporaneous with titles like Manga Time Kirara and Monthly Comic Ryū. Early editorial direction drew on editors with experience at Weekly Shōnen Jump and Young Jump to cultivate a roster integrating authors who had previously worked on magazines like Gekkan Morning and Afternoon. The title weathered the 2000s industry changes driven by digital distribution platforms including BookWalker and events like the expansion of Anime Expo and San Diego Comic-Con presence for Japanese publishers. Throughout the 2010s the magazine adapted to market shifts exemplified by competitors such as Big Comic Spirits and business moves by parent company Shueisha involving digital magazines like Shonen Jump+.
Published on a monthly schedule, Ultra Jump traditionally bundled features such as color centerfolds, one-shots, and reader interaction pages similar to mechanisms in Weekly Young Jump and V Jump. The magazine's format included serialized installments that were later collected into tankōbon volumes under Shueisha imprints comparable to Jump Comics and Jump Comics SQ.. Serialization lengths varied from short-run stories akin to those in Manga Time to long-running sagas comparable to titles serialized in Monthly Shōnen Magazine. Special issues and crossover projects have been presented at venues like Jump Festa and distributed through retail partners such as Kinokuniya and online retailers including Amazon Japan. In response to the rise of digital readership similar to trends seen with ComiXology and Kindle, the magazine expanded digital offerings alongside print editions.
Ultra Jump serialized series that influenced adaptations across media, including creators who later collaborated with studios such as Madhouse and Sunrise. Notable authors and works include long-running writers whose careers intersected with publications like Young Ace and Monthly Comic Alive. Contributors have included mangaka who also produced light novels adapted by imprints such as Kadokawa Shoten and who engaged in cross-media projects with companies like Square Enix and Bandai. Several serialized properties received anime adaptations broadcast on networks such as NHK and TV Tokyo, with soundtracks released by labels like Lantis and King Records. International licensing connected Ultra Jump titles to publishers including Viz Media and Yen Press, and to streaming platforms such as Crunchyroll and Funimation.
The magazine's editorial staff has included editors formerly associated with Weekly Shōnen Jump, Young Magazine, and editorial departments at Shueisha that managed imprints like Jump Comics. Guest contributors have comprised illustrators and writers with credits in magazines such as Giant Killing and Monthly Comic Gene, and columnists producing content for events like Comiket and AnimeJapan. Ultra Jump also collaborated with freelance colorists, letterers, and translators who worked on localization for companies like Tokyopop and Kodansha USA; some contributors moved between studios such as Bones and White Fox when projects reached animation. Editorial initiatives included talent contests and collaborations with conventions such as MangaNEXT.
Ultra Jump played a role in shaping late-20th- and early-21st-century manga culture alongside magazines like Weekly Shōnen Jump, Gangan Powered, and Dengeki Comic Gao!. Its serialized works contributed properties that entered the broader media mix of anime, video game adaptations, and merchandising distributed by firms such as Bandai Namco and Good Smile Company. The magazine has been cited in discussions at academic venues studying popular culture alongside institutions like The Japan Foundation and cited in retrospectives at events such as Anime Expo and MCM Comic Con. Through fostering creators who later influenced studios like Mappa and P.A.Works, Ultra Jump impacted the careers of mangaka whose work appears in collections curated by libraries like the National Diet Library and exhibited in museum projects akin to those hosted by the Kyoto International Manga Museum.
Category:Japanese magazines Category:Seinen manga magazines Category:Shueisha magazines