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| Young Jump | |
|---|---|
| Title | Young Jump |
| Frequency | Weekly |
| Category | Seinen manga |
| Company | Shueisha |
| Firstdate | 1979 |
| Country | Japan |
| Language | Japanese |
Young Jump Young Jump is a Japanese weekly seinen manga magazine published by Shueisha that targets young adult men and serializes long-running and short-term manga series. It has featured works by prominent creators and spawned adaptations across anime, live-action film, and television, influencing franchises and media collaborations. The magazine has also produced special editions, photobooks, and crossover events involving major cultural properties.
Young Jump was launched by Shueisha in 1979 during a period when Weekly Shōnen Jump and Monthly Jump were expanding magazine lineups to capture different demographics. Early editorial strategy sought to host established creators from magazines such as Weekly Shōnen Jump and Business Jump while attracting new authors from Ribon and Weekly Young Magazine workshops. Over decades the publication adapted to market shifts caused by the rise of digital platforms like Comic Natalie and the consolidation of publishers exemplified by mergers involving competitors such as Kodansha and Kadokawa Corporation. Editorial leadership engaged with multimedia companies including Toei Animation and Fuji Television to promote serialized works.
Released on a weekly schedule, the magazine follows production practices similar to Weekly Shōnen Jump with strict deadline cycles and chapter-based serialization that feed into collected tankōbon volumes published under Jump Comics and related imprints. Issues typically include color pages and centerfolds, plus promotional features tied to corporations such as Bandai Namco Entertainment and Square Enix. Distribution channels range from traditional retailers like Tsutaya and Kinokuniya to digital platforms modeled after MangaPlus and domestic ebook stores like BookLive. Seasonal timing coordinates with events such as Comiket and award cycles like the Tezuka Osamu Cultural Prize.
Young Jump has serialized an array of series spanning genres from action to romance, featuring creators whose careers intersect with publications including Weekly Shōnen Jump, Young Magazine, and Bessatsu Shōnen Magazine. Notable series have included works by mangaka associated with titles such as Gantz creators and contributors who later produced adaptations for studios like Production I.G and Madhouse. The magazine has carried popular franchises that connected to properties like Death Note spin-offs, collaborations referencing Godzilla and cameo crossovers with characters from One Piece promotional events. Contributors often moved between imprints under Shueisha and rival houses like Hakusensha and Shogakukan.
Serialization decisions have been influenced by chief editors and editorial teams who previously worked on flagship titles such as Weekly Shōnen Jump and Ultra Jump. Editors coordinated talent scouting at venues like Comiket and university manga clubs, negotiating contracts with creators represented by agencies akin to VIZ Media for overseas licensing and companies like Crunchyroll for simulcast promotion. Editorial practices included promotional tie-ins with broadcasters such as NHK and TV Asahi and partnerships with licensors including Aniplex for media-mix strategies.
Circulation trends mirrored industry-wide declines reported for periodicals amid digital consumption shifts led by platforms such as Kindle and LINE Manga. Critical reception for serialized works often referenced awards and festivals like the Kodansha Manga Award and the Angoulême International Comics Festival, while fan response generated strong sales for collected volumes retailed through outlets such as Amazon Japan and subscription models similar to those used by Apple Books in Japan. Publicity stunts and cover features showcased talent connected to institutions like Waseda University and celebrities represented by agencies such as Johnny & Associates.
Many series from the magazine have been adapted into anime by studios including Sunrise and Bones, live-action films produced by distributors like Toho and Kadokawa Pictures, and television dramas aired on networks such as TBS and TV Tokyo. Adaptations sometimes involved international streaming platforms such as Netflix and licensing deals with companies like Sentai Filmworks and Funimation. Cross-media projects included collaborations with game developers such as Capcom and merchandise tie-ins sold through outlets including Animate.
The magazine has produced special issues and spin-offs, including seasonal editions and limited-run publications that featured gravure idols represented by agencies like Horipro and crossover anthologies with creators from Monthly Afternoon and Big Comic Spirits. Special projects partnered with events such as Tokyo Game Show and promotional campaigns involving brands like Uniqlo and McDonald's Japan. Collected spin-off tankōbon and photobooks were released under Shueisha imprints and promoted at retailers such as Tower Records Japan.
Category:Shueisha magazines Category:Seinen manga magazines