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manga

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Article Genealogy
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manga
NameManga
CountryJapan
First12th century (precursors); modern form 20th century
Creatormultiple artists and publishers
LanguageJapanese

manga is a diverse form of illustrated storytelling that originated in Japan and encompasses serialized comics, graphic narratives, and single-volume works published for various audiences. Emerging from pictorial traditions and evolving through publishing innovations, manga shaped and was shaped by institutions such as Kodansha, Shueisha, and Shogakukan, while influencing creators, markets, and fandoms across Asia, Europe, and the Americas. Its production involves writers, artists, editors, and magazines, and its circulation spans weekly anthology magazines, tankōbon volumes, digital platforms, and international licensing.

History

Manga traces visual precedents to emakimono such as the Toba Ehon and illustrated narratives like Chōjū-jinbutsu-giga, with later developments linked to ukiyo-e practitioners including Hokusai and publishers like Tsutaya Jūzaburō. In the Meiji period, illustrators such as Kawanabe Kyōsai and satirical magazines engaged with Western lithography and press networks exemplified by Hōchi Shimbun. The Taishō and early Shōwa eras saw the rise of children's publications and political cartoons in outlets such as Asahi Shimbun and Yomiuri Shimbun, laying groundwork for serialized picture stories in magazines like Shōnen Kurabu. Postwar transformations were catalyzed by artists returning from wartime service and influenced by American comics and animation, notably through exposure to Walt Disney and the occupation-era cultural exchange; pivotal figures include Osamu Tezuka whose works in magazines such as Shōnen Magazine and Weekly Shōnen Jump established cinematic pacing and panel techniques. The late 20th century featured the consolidation of specialist magazines from publishers such as Hakusensha and ASCII Media Works, the emergence of gekiga by creators like Yoshihiro Tatsumi, and the international spread via anime adaptations and licensing agreements involving companies such as Viz Media and Tokyopop.

Characteristics and Formats

Manga employs sequential art with stylistic conventions that include expressive character archetypes developed by creators across studios and circles like CLAMP and Type-Moon. Typical formats range from large-batch anthology magazines such as Weekly Shōnen Jump and Big Comic to collected volumes (tankōbon) issued by imprints of Kadokawa and ICv2. Page layout conventions and right-to-left reading persist, with printing techniques evolving from newsprint to higher-quality paper for special editions produced by firms like Shogakukan Production. Serialization schedules vary: weekly titles in magazines such as Weekly Young Magazine contrast with monthly releases in Monthly Afternoon. Digital platforms and webcomics hosted by services like Pixiv and corporate portals from LINE Corporation have expanded distribution. Production teams include mangaka, assistants, and editors—roles institutionalized at publishers like Shueisha—while ancillary markets for doujinshi circulate through events like Comiket and retail networks represented by Mandarake.

Genres and Demographics

Manga is categorized by target demographics and genres distributed by publishers: shōnen titles in outlets such as Monthly Shōnen Magazine and Weekly Shōnen Jump focus on young male readers; shōjo serialized in magazines like Nakayoshi and Ribon target young female audiences; seinen in publications such as Weekly Young Jump address adult men; josei in magazines such as Feel Young address adult women. Genre conventions span action and adventure exemplified by series serialized in V Jump, romance in Margaret, sports narratives found in Weekly Shōnen Magazine, science fiction in S-F Magazine, horror linked to anthologies like Monthly Halloween, and slice-of-life works featured in LaLa. Specialized niches include yaoi and Yuri distributed through imprints and conventions such as Gengoroh Tagame-associated outlets and BL-focused publishers.

Production and Publication

The production cycle often begins with one-shot submissions to editorial departments at companies like Kodansha and Shueisha, followed by serialization in anthology magazines such as Weekly Shōnen Jump or Bessatsu Shōnen Magazine. Editors negotiate deadlines, chapter lengths, and story direction; popular serialized chapters are later compiled into tankōbon volumes by imprints like Vertical, Inc. and Viz Media for overseas editions. Licensing agreements involve corporate entities such as Crunchyroll, Sentai Filmworks, and retail chains including Kinokuniya and Barnes & Noble. The economics balance magazine advertising, volume sales, merchandise, and adaptations; creators may supplement income via doujinshi sales at events like Comiket or collaboration with multimedia producers like Aniplex and Toho.

Cultural Impact and Globalization

Manga has influenced visual culture worldwide, intersecting with institutions such as NHK and festivals like Annecy International Animation Film Festival through anime adaptations and international exhibitions. Its aesthetic and narrative forms have informed comics creators in France, United States, South Korea (manhwa), and China (manhua), leading to cross-cultural collaboration and legal frameworks involving publishers like Glénat and Tokyopop. Academic study appears in programs at universities such as University of Tokyo and Harvard University, while intellectual property disputes and translation practices engage organizations like WIPO. Globalization accelerated with streaming platforms operated by Netflix and licensing by firms like Crunchyroll, expanding readership and prompting adaptations responsive to international markets.

Adaptations and Media Mix

Popular serialized works frequently generate adaptations into anime by studios such as Studio Ghibli, Toei Animation, Production I.G, and Madhouse, live-action films produced by companies like Toho and television dramas aired on networks such as TBS (Japan), as well as video games developed by studios like Bandai Namco and Square Enix. The media mix strategy integrates merchandise, pachinko machines from manufacturers like Sankyo, stage plays performed at venues promoted by agencies such as Amuse, Inc., and collaborative crossovers with franchises including Pokémon and Final Fantasy. This convergence marketplace is coordinated by production committees composed of publishers, broadcasters, labels, and talent agencies, reflecting a commercial model linking source material to diversified revenue streams.

Category:Japanese comics