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Metacritic

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Metacritic
NameMetacritic
TypeNews and reviews aggregator
Founded1999
FounderMarc Doyle; Julie Doyle; Jason Dietz; Jay Bienstock
HeadquartersSan Francisco, California, United States
OwnerFandom, Inc.
IndustryMedia

Metacritic Metacritic is a review aggregation website that compiles critical assessments across film, music, television, video game, and book releases, assigning weighted numerical scores. Founded in 1999, the service aggregates reviews from publications and professional critics to produce a composite "Metascore" intended to summarize critical consensus. It has become a reference point for consumers, publishers, developers, studios, labels, and retailers, and has been involved in debates about score influence, methodology transparency, and commercial impact.

History

Metacritic was launched in 1999 by Marc Doyle, Julie Doyle, Jason Dietz, and Jay Bienstock as a site to aggregate reviews for film and music before expanding into video games and television. In the 2000s the site grew alongside outlets such as Rolling Stone, The New York Times, The Guardian, and Entertainment Weekly, becoming part of readers' media workflows. In 2005 it was acquired by CNET Networks, linking it to CBS Corporation through later corporate changes; in 2013 CNET was acquired by CBS Interactive. In 2020 the site became part of Red Ventures’ portfolio following media consolidation, and later operations connected to Fandom, Inc. and other digital media groups. Over time Metacritic added features such as score histories, platform differentiation (for example, distinguishing PlayStation 4, Xbox One, Nintendo Switch releases), and separate pages for re-releases and special editions tied to companies like Electronic Arts, Nintendo, Sony Interactive Entertainment, and Activision Blizzard.

Scoring methodology

Metacritic converts individual reviews from critics into numerical values to compute a weighted average called the Metascore. Sources range from legacy publications such as The Washington Post, Los Angeles Times, and The Wall Street Journal to specialist outlets like IGN, Game Informer, and Pitchfork. The site normalizes letter grades, star ratings, and other formats into a 0–100 scale, then applies proprietary weights to publications and critics before averaging; this approach contrasts with the unweighted averages used by other aggregators like Rotten Tomatoes and OpenCritic. Metacritic displays both critic and user scores, the latter being a simple arithmetic mean of user-submitted ratings converted to a 0–10 scale in many cases. For games and films it presents "green" (positive), "yellow" (mixed), and "red" (negative) banding. The methodology addresses issues such as multiple reviews per outlet, legacy print outlets versus online-only sites, and differing editorial standards among organizations like Variety, The Atlantic, Vulture, and NME.

Reception and criticism

Metacritic's role as a centralized aggregator has been both praised and criticized by outlets and industry figures. Supporters include consumers who favor consolidated indicators from sources like The New Yorker, Esquire, Time, The Independent, and GQ for quick judgment. Critics have targeted its opaque weighting system, citing concerns from analysts at Kotaku, Polygon, Eurogamer, and GameSpot about potential bias toward particular publications. Academic studies in media analysis and cultural studies have used Metascores when comparing critical reception across works by entities such as Martin Scorsese, Quentin Tarantino, Beyoncé, Radiohead, Kendrick Lamar, and Kanye West, while simultaneously critiquing selection effects and aggregation artifacts. High-profile creators and executives at companies including Rockstar Games, Bethesda Softworks, Square Enix, and Ubisoft have publicly disputed the impact and fairness of aggregated scores. User scores have also drawn skepticism due to manipulation by coordinated campaigns referencing figures like Edward Snowden-era activism, political controversies, or release-day brigading involving fan communities around Star Wars, The Last of Us, and Cyberpunk 2077.

Influence and industry use

Metascores have been used as performance indicators by publishers, studios, investors, and award bodies. Retailers and distributors monitor scores from Metacritic alongside sales charts such as those tracked by Nielsen and GfK. Developers and producers consult aggregates when evaluating portfolio performance for firms like Microsoft, Sony Corporation, Warner Bros., Paramount Pictures, and Universal Music Group. Certain contractual structures within the video game industry have tied developer bonuses and performance clauses to Metascore thresholds, leading to commercial consequences for studios, teams, and executives. Awards committees and festivals—for example, those recognizing works by nominees such as Adele, Lady Gaga, Christopher Nolan, Greta Gerwig, and Taika Waititi—may consider aggregated critical reception as one of multiple metrics. Market analysts referencing firm valuations and investor briefings sometimes cite aggregate scores alongside box office tallies, streaming metrics from Netflix and Disney+, and chart positions on Billboard.

Metacritic's practices have prompted disputes over influence, transparency, and contractual effects. Criticism regarding undisclosed weighting and selection criteria drew attention from journalists at The New York Times and The Guardian, as well as commentary by media scholars. The linkage of developer compensation to Metascores provoked internal disputes at studios and was spotlighted in reporting on companies such as BioWare and Respawn Entertainment; labor conversations around such practices intersect with discussions in unions like the Writers Guild of America and movements including game development advocacy groups. Legal challenges have been rare, but debates about defamatory user reviews, copyright in quoted snippets, and content moderation have involved interactions with law firms and platforms governed by statutes such as Section 230 of the Communications Decency Act in United States jurisprudence. High-profile backlash over perceived score manipulation or brigading has led Metacritic to adjust moderation and display policies in response to community and industry pressure, while continuing to face scrutiny from critics, creators, and regulators.

Category:Online review aggregators