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Horizon (series)

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Horizon (series)
TitleHorizon
DeveloperGuerrilla Games
PublisherSony Interactive Entertainment
PlatformsPlayStation 4, PlayStation 5, Microsoft Windows
First releaseHorizon Zero Dawn (2017)
Latest releaseHorizon Forbidden West: Burning Shores (2024)

Horizon (series) is an action role-playing video game franchise developed by Guerrilla Games and published by Sony Interactive Entertainment. The series debuted with Horizon Zero Dawn and expanded through a major sequel, expansion episodes, and a PC port, earning recognition across industry awards and sales charts. It interweaves cinematic design, open-world exploration, and a post-apocalyptic tableau that draws on influences from notable studios, creators, and cultural properties.

Overview

The franchise centers on a protagonist navigating a world populated by mechanized fauna and fractious human tribes, blending elements from The Legend of Zelda: Breath of the Wild, The Last of Us Part II, Death Stranding, Red Dead Redemption 2, and The Witcher 3: Wild Hunt in scope and ambition. Critical milestones for the series include award nominations from the British Academy of Film and Television Arts, wins at the Golden Joystick Awards, and inclusion in lists by Time (magazine), The Guardian, The Washington Post, Edge (magazine), and IGN. The series' commercial performance placed entries on weekly charts compiled by NPD Group and GfK Chart-Track.

Games

The mainline and ancillary releases include Horizon Zero Dawn (2017), its expansion The Frozen Wilds (2017), the sequel Horizon Forbidden West (2022), the expansion/epilogue Burning Shores (2023/2024), and the PC edition ports. Additional related media and tie-ins span digital bonuses, soundtrack albums, and community events partnered with PlayStation networks and services. The franchise also inspired collaborations with publishers such as Dark Horse Comics and soundtrack releases through Sony Classical and platforms like Spotify.

Gameplay and mechanics

Gameplay combines third-person action with stealth, archery, and crafting systems reminiscent of mechanics seen in Assassin's Creed Valhalla, Far Cry 6, Monster Hunter: World, God of War (2018), and Metal Gear Solid V: The Phantom Pain. Players engage machines using resource gathering, weapon modification, and skill trees comparable to systems from Mass Effect 2, The Elder Scrolls V: Skyrim, Fallout 4, and Diablo III. Traversal features climbing and gliding that evoke design choices from Uncharted 4: A Thief's End and MS Flight Simulator, while encounter design draws on enemy variety approaches from Halo 3, Destiny 2, Shadow of the Colossus, and Sekiro: Shadows Die Twice. Multiplayer elements remain limited compared to franchises like Destiny and Final Fantasy XIV.

Setting and themes

The narrative setting portrays a far-future Earth following a collapse event and technological resurgence, thematically resonant with works such as Planet of the Apes (1968 film), Mad Max: Fury Road, Blade Runner 2049, Terminator 2: Judgment Day, and novels by Isaac Asimov and Arthur C. Clarke. Societal reconstruction in the series invokes visual and political parallels to Mayan civilization, Viking culture, Roman Empire, and Feudal Japan, filtered through the lens of survivors like those depicted in The Walking Dead (comic book) and Station Eleven. Central narrative threads explore artificial intelligence ethics akin to debates in The Matrix, I, Robot (film), Ex Machina, and the philosophical concerns examined by Hannah Arendt and Yuval Noah Harari.

Development and release

Development led by Guerrilla Games, founded by alumni of Huis Ten Bosch and influenced by the studio's prior work on Killzone 2 and Killzone 3, transitioned to open-world design with leadership from directors who cited inspirations like Hideo Kojima, Ken Levine, Shigeru Miyamoto, Todd Howard, and art directors referencing Syd Mead. Music composition involved contributors with histories connected to Hans Zimmer collaborators and scoring practices familiar to productions by Ramin Djawadi and Gustavo Santaolalla. Marketing and release strategies coordinated with Sony Interactive Entertainment Worldwide Studios, featuring showcases at E3 (Electronic Entertainment Expo), Gamescom, Paris Games Week, and digital events like State of Play. Post-release support included patches informed by telemetry, community feedback from platforms such as Reddit, Discord, and reviews on Metacritic.

Reception and legacy

The series garnered praise from critics at outlets including Game Informer, Kotaku, Polygon, Eurogamer, and GameSpot for worldbuilding, protagonist characterization, and combat systems, while facing criticism paralleling discussions leveled at Assassin's Creed entries over quest design and at No Man's Sky during initial launch expectations. Accolades include recognition at The Game Awards and nominations from the DICE Awards and BAFTA Games Awards. Its influence appears in design conversations alongside Elden Ring, Ghost of Tsushima, Cyberpunk 2077, and Marvel's Spider-Man, informing approaches to environmental storytelling, accessibility, and cross-platform optimization, and contributing assets and concepts cited in academic case studies from institutions like University of Southern California and Massachusetts Institute of Technology.

Category:Video game franchises