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Assassin's Creed Valhalla

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Assassin's Creed Valhalla
TitleAssassin's Creed Valhalla
DeveloperUbisoft Montreal
PublisherUbisoft
DirectorAshraf Ismail
ProducerMarc-Alexis Côté
DesignerJulian Laurens
ProgrammerMarc-Antoine Lussier
ComposerJesper Kyd
SeriesAssassin's Creed
PlatformsPlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Microsoft Windows, Stadia
Release2020
GenreAction role-playing
ModesSingle-player, multiplayer elements

Assassin's Creed Valhalla is an action role-playing video game developed by Ubisoft Montreal and published by Ubisoft, set during the Viking expansion into the British Isles in the late 9th century. The game follows a Norse protagonist leading a clan migration, interacting with historical figures, institutions, and political entities across Norway, England, and beyond. It combines stealth, exploration, and role-playing systems with a narrative that intersects with the long-running fictional conflict between the Assassin Brotherhood and the Templar Order.

Gameplay

The game blends mechanics familiar from Assassin's Creed II, Assassin's Creed IV: Black Flag, and Assassin's Creed Odyssey with new features inspired by titles such as The Witcher 3: Wild Hunt, Dark Souls, and Skyrim. Players control Eivor—whose gender can be chosen like characters from Mass Effect 2 and Dragon Age: Inquisition—and engage in melee combat with dual-wielding axes reminiscent of Viking Age arms found in Gokstad ship finds and Oseberg ship burials. Stealth sequences echo design patterns from Splinter Cell and Thief (1998 video game), while settlement management draws parallels with community systems in Fallout 4 and Hearthstone-adjacent micro-management. The skill tree and gear customization mirror progression systems from Diablo III and Borderlands 2, incorporating RPG elements such as dialogue choices similar to The Last of Us Part II branching and relationship mechanics seen in Mass Effect 3. Naval travel and raiding borrow from the seafaring framework of Assassin's Creed IV: Black Flag and historical reenactments evoke locations like Jorvik and Lindisfarne.

Synopsis

The narrative situates Eivor amid interactions with figures such as Alfred the Great, Ivar the Boneless, and members of the Great Heathen Army, contending with rulers connected to dynasties like the House of Wessex and the Danelaw. Story threads reference artifacts and organizations from the franchise’s mythos related to Isu and the precursor Those Who Came Before motifs, aligning with themes present in Assassin's Creed Origins and Assassin's Creed Odyssey. Missions take place across locales that include Norway, Wessex, Mercia, East Anglia, and later continental settings comparable to campaigns involving Normandy and Paris in other historical works. Political intrigue involves negotiations and battles reminiscent of accounts in the Anglo-Saxon Chronicle and sagas featuring figures like Ragnar Lothbrok and Harald Fairhair. The framing device connects to modern-day strands involving organizations akin to the Abstergo Industries and characters tied to Lucy Stillman-era revelations.

Development

Development was led by Ubisoft Montreal with contributions from studios such as Ubisoft Quebec, Ubisoft Annecy, and Ubisoft Bordeaux, following production practices used on Assassin's Creed Unity and Assassin's Creed Syndicate. Creative direction referenced historical consultants and primary sources like the Anglo-Saxon Chronicle, archaeological reports from York Archaeological Trust, and sagas compiled in the Heimskringla. Technical choices considered platform architectures including PlayStation 5 and Xbox Series X SSD features, drawing on middleware such as the AnvilNext engine. The narrative and design teams consulted historians specializing in Viking Age studies, comparative literature on Norse mythology, and museum collections at institutions like the British Museum and the Viking Ship Museum, Oslo.

Release and editions

The title launched in 2020 across platforms including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Microsoft Windows, and Stadia, with editions paralleling industry practices of collectors’ releases seen for Red Dead Redemption 2 and The Last of Us Part II. Editions included a standard edition, a deluxe edition with cosmetic DLC similar to Fortnite cross-promotions, and a collector’s edition with physical items comparable to sets released for Shadow of the Tomb Raider. Post-launch support followed patterns from live-service titles such as Destiny 2 and The Division 2 with seasonal updates and in-game events.

Reception

Critical response compared its open-world design to The Witcher 3: Wild Hunt and narrative scope to God of War (2018), while reviewers debated its balance of RPG mechanics and stealth lineage tracing to Assassin's Creed Brotherhood. Praise focused on worldbuilding, environmental design akin to reconstructions by Historic England, and portrayal of characters influenced by saga literature like the Poetic Edda. Criticisms addressed technical issues that echoed launch problems experienced by Assassin's Creed Unity and pacing concerns similar to debates around Metal Gear Solid V: The Phantom Pain. Awards attention placed it alongside nominees from The Game Awards and coverage in outlets comparable to IGN, GameSpot, and Polygon.

Downloadable content and expansions

Post-release expansions expanded geography and narrative, following a model used for The Witcher 3 and Horizon Zero Dawn: The Frozen Wilds. Major expansions introduced settings and story arcs involving regions analogous to Vinland explorations, continental campaigns reflecting Frankish politics, and scenarios tied to Norse myth inspired by Prose Edda motifs. Seasonal content and quality-of-life patches mirrored live-service updates typical of No Man's Sky and Warframe, while crossover events and cosmetics echoed collaborations seen in Rocket League and Assassin's Creed Odyssey’s legacy content.

Soundtrack and audio design

The score and sound design drew on composers and architects of game music such as Jesper Kyd and production techniques used in Uncharted 4: A Thief's End, integrating traditional instruments referenced in ethnomusicology studies of Norse music and reconstructions from collections at the National Museum of Denmark. Voice direction and localization matched standards set by productions like The Last of Us and Red Dead Redemption 2, overseen by teams experienced in cinematic dialogue recording and adaptive music systems akin to those in Skyrim.

Category:2020 video games Category:Assassin's Creed