Generated by GPT-5-mini| Everyone Can Create | |
|---|---|
| Name | Everyone Can Create |
| Developer | Apple Inc. |
| Released | 2017 |
| Genre | Educational curriculum |
| Platforms | iPadOS, iOS |
Everyone Can Create is a curriculum and set of resources produced by Apple Inc. for teachers and students to develop creative skills using iPad, GarageBand, iMovie, and Swift Playgrounds. The project connects Apple hardware and software with classroom practice in primary and secondary settings involving institutions such as School District of Philadelphia, Los Angeles Unified School District, Hillsborough County Public Schools, and universities like Stanford University. It complements initiatives by organizations including International Society for Technology in Education, Common Sense Media, EdTechTeacher, and Code.org.
Everyone Can Create is designed as a series of guides and lesson plans that pair Apple devices—most notably iPad Air and iPad Pro—with apps such as Keynote (presentation software), Pages (word processor), Numbers (spreadsheet program), Procreate, Adobe Photoshop and Affinity Photo to teach visual, music, video, and coding skills. The resources target teachers and students across age ranges in settings linked to districts like New York City Department of Education, Chicago Public Schools, and Miami-Dade County Public Schools. Content aligns with standards and frameworks from bodies such as International Baccalaureate, Next Generation Science Standards, Common Core State Standards Initiative, and assessment practices used by Educational Testing Service.
Apple introduced the program during product and education events alongside announcements of new iPad Pro hardware and Apple Pencil iterations, drawing on prior initiatives including Apple Distinguished Schools, Apple Teacher, and partnerships with non-profits like DonorsChoose and UNESCO. Development involved collaboration with creative professionals and institutions such as Tate Modern, Metropolitan Museum of Art, The Royal Shakespeare Company, BBC, and universities including Harvard University and MIT Media Lab. Iterations corresponded with software updates to iOS, iPadOS, and apps like Numbers (spreadsheet program), and evolved through pilot programs in districts such as Baltimore City Public Schools and Denver Public Schools.
The curriculum comprises modules for drawing, photography, video, music, and coding, each with project guides using tools like GarageBand (software), iMovie, Final Cut Pro, Logic Pro and Swift Playgrounds. Lesson plans reference works and collections from institutions like Smithsonian Institution, Louvre, National Gallery, Getty Museum, and practitioners affiliated with MoMA and Royal College of Art. Assessment guidance cites frameworks from Council of Chief State School Officers and learning taxonomies used by Bloom's taxonomy proponents at institutions such as Columbia University Teachers College. Materials are published in formats readable in Apple Books and integrated with Apple Classroom management tools.
Districts, charter networks, and independent schools implemented the program via device rollouts with vendors including Best Buy, CDW Corporation, and services from IBM and Microsoft Education partners. Professional development was delivered through Apple Professional Learning and partners like Teach For America, New Teacher Center, National Writing Project, and local teacher centers at universities such as University of California, Los Angeles, University of Texas at Austin, and City University of New York. Funding models involved grants from organizations like Bill & Melinda Gates Foundation, Chan Zuckerberg Initiative, and corporate procurement in contracts with districts including Clark County School District.
Reviews and studies by research organizations such as RAND Corporation, SRI International, WestEd, and Pew Research Center examined outcomes in student engagement, digital literacy, and creativity measures, while critiques appeared in outlets like The New York Times, The Guardian, Wired (magazine), and EdSurge. Advocacy groups including American Civil Liberties Union and Electronic Frontier Foundation raised questions about privacy and data practices in device deployments, and policy discussions occurred with entities like U.S. Department of Education and state education agencies in California Department of Education and Florida Department of Education.
Related Apple initiatives and products include Apple Teacher, Apple Distinguished Educator program, Apple School Manager, Apple Classroom, iBooks Author, Swift Student Challenge, and hardware lines such as MacBook Air, MacBook Pro, and Apple Pencil. Comparable or complementary programs and vendors include Google for Education, Microsoft Education, Khan Academy, Coursera, edX, Udemy, Skillshare, and nonprofit curricula from Scratch (programming language) and Kodable. International collaborations and standards referenced partners such as OECD and UNICEF in broader digital learning initiatives.
Category:Apple Inc. educational software