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Sledgehammer Games

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Article Genealogy
Parent: Call of Duty Hop 4
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Sledgehammer Games
NameSledgehammer Games
Founded2009
LocationFoster City, California, U.S.
Key peopleMichael Condrey, Glen Schofield, Aaron Halon
ParentActivision
IndustryVideo game industry

Sledgehammer Games. It is an American video game developer and a wholly-owned subsidiary of Activision, renowned as a primary studio for the blockbuster Call of Duty franchise. Founded in 2009 by industry veterans Michael Condrey and Glen Schofield, the studio has established itself through its work on technologically advanced and narratively driven first-person shooter titles. Its contributions have been pivotal in maintaining the commercial dominance and cultural footprint of one of the most successful entertainment properties in history.

History

The studio was established in 2009 by Michael Condrey and Glen Schofield, both formerly of Visceral Games where they worked on the critically acclaimed *Dead Space* series. Initially, the nascent team collaborated with Infinity Ward on development for *Call of Duty: Modern Warfare 3* following a period of internal turmoil at that studio. This early support role led to their first major project: the creation of *Call of Duty: Advanced Warfare*, which marked a significant new direction for the franchise. Following this success, the studio entered a three-year development cycle alongside Treyarch and Infinity Ward, solidifying its position as a core pillar within Activision's Call of Duty development strategy.

Games developed

The studio's debut title was *Call of Duty: Advanced Warfare* in 2014, which introduced exoskeleton mechanics and featured performance capture by actor Kevin Spacey. Its next major release was *Call of Duty: WWII* in 2017, a return to the franchise's historical roots set during the Normandy landings and the Battle of the Bulge. In 2021, the studio released *Call of Duty: Vanguard*, another World War II-themed title that served as a narrative prelude to the popular *Call of Duty: Warzone* battle royale experience. The studio also led development on the critically acclaimed *Call of Duty: Modern Warfare III* (2023), which was presented as a direct sequel to Infinity Ward's *Call of Duty: Modern Warfare II* (2022).

Technology and engine

The studio's projects are built upon a heavily modified version of the IW engine, which has been iterated upon for years across the *Call of Duty* series. For *Call of Duty: Advanced Warfare*, the studio implemented new animation systems and pioneered the use of performance capture technology to create more cinematic storytelling. Their work on *Call of Duty: WWII* involved significant advancements in environmental detail and atmospheric effects to authentically recreate historical battlefields. More recently, their development for *Call of Duty: Modern Warfare III* focused on seamless integration with the unified *Call of Duty HQ* client and optimizing gameplay for the PlayStation 5 and Xbox Series X/S platforms.

Critical reception and impact

Releases have generally garnered positive reviews from critics, with *Call of Duty: Advanced Warfare* praised for its innovative movement systems and graphical fidelity. *Call of Duty: WWII* was commended for its emotional campaign and a return to classic gameplay, though *Call of Duty: Vanguard* received a more mixed reception regarding its narrative and multiplayer balance. The studio's work has had a substantial commercial impact, with each title topping sales charts like the NPD Group rankings and generating significant revenue through the sale of downloadable content and within the *Call of Duty: Warzone* ecosystem. Their games have also been recognized at industry events such as The Game Awards and the D.I.C.E. Awards.

Corporate structure and leadership

As a key studio within Activision Blizzard, it operates under the publishing umbrella of Activision and collaborates closely with other internal teams like Infinity Ward, Treyarch, and Raven Software. The studio was originally led by its co-founders Glen Schofield and Michael Condrey, though both executives departed in 2018 and 2021, respectively. Current leadership is provided by studio head Aaron Halon, a veteran who has been with the team since its founding. The corporate parent, Activision Blizzard, was acquired by Microsoft in 2023, bringing the studio under the larger umbrella of Xbox Game Studios.

Category:Video game development companies of the United States Category:Video game companies established in 2009 Category:Activision studios