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Raven Software

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Raven Software
NameRaven Software
Founded0 1990
FounderBrian Raffel, Steve Raffel
LocationMiddleton, Wisconsin, United States
ParentActivision (1997–present)
IndustryVideo game industry

Raven Software. An American video game developer founded in 1990 by brothers Brian Raffel and Steve Raffel. Based in Middleton, Wisconsin, the studio gained early recognition for its work in the first-person shooter and action game genres, often utilizing licensed intellectual property. After its acquisition by Activision in 1997, it became a long-term support studio, most notably for the Call of Duty franchise, while also developing several of its own influential original titles.

History

The company was established by the Raffel brothers after their previous venture, Black Pearl Software, ceased operations. Their first major project was the MS-DOS RPG Black Crypt, published by Electronic Arts in 1992. A pivotal shift occurred with the 1994 release of CyClones, which led to a partnership with id Software to create the shareware title Shadowcaster using a modified ''Doom'' engine. This collaboration deepened, resulting in the acclaimed first-person shooter Heretic in 1995, which utilized a significantly enhanced version of the ''Doom'' engine and established the studio's reputation. The success was followed by the dark fantasy sequel Hexen: Beyond Heretic and the science fiction follow-up Hexen II, built on the Quake engine. In 1997, during development on the third-person shooter Take No Prisoners, the studio was acquired by Activision, beginning a new chapter as an internal developer.

Notable games developed

The studio's portfolio is defined by both original intellectual property and high-profile licensed works. Its early original series, beginning with Heretic, created a distinct dark fantasy universe that expanded with Hexen: Beyond Heretic and Hexen II. The studio later developed the acclaimed ''Jedi Knight'' series, including Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy, which are celebrated for their innovative lightsaber combat. Other significant licensed titles include Marvel: Ultimate Alliance, X-Men Legends, and X-Men Legends II: Rise of Apocalypse, which helped define the action-RPG genre for superhero comics. In the Call of Duty franchise, the studio has been the lead developer for several entries in the ''Black Ops'' sub-series and was the primary developer for the battle royale phenomenon Call of Duty: Warzone.

Game engine technology

The company has a long history of adapting and extending existing game engine technology, beginning with its work on id Software's engines. For Heretic and Hexen: Beyond Heretic, the team created a heavily modified version of the ''Doom'' engine that added features like vertical aiming and an inventory system. The transition to the Quake engine for Hexen II and Star Trek: Voyager – Elite Force involved significant upgrades for new 3D rendering capabilities. For the Jedi Knight games, the studio utilized a modified version of the ''Quake III Arena'' engine, branding it the Raven Software engine, which supported advanced character models and dynamic lightsaber effects. In the modern era, its work is primarily conducted on Activision's proprietary engine technology, most notably the IW engine, which it has extensively adapted for titles like Call of Duty: Black Ops Cold War and the large-scale environments of Call of Duty: Warzone.

Corporate structure and acquisitions

Founded as an independent entity, the studio operated under publishing deals with companies like Electronic Arts and id Software before its pivotal acquisition by Activision in October 1997. This purchase, valued at an estimated $ million, made it a wholly-owned subsidiary and a key internal development studio within the Activision corporate structure. It has remained under the Activision banner through all subsequent corporate mergers, including the formation of Activision Blizzard in 2008. The studio is headquartered in its original location in Middleton, Wisconsin, and operates alongside other Activision studios like Infinity Ward, Treyarch, and Sledgehammer Games as part of the Call of Duty development ecosystem.

Impact on the video game industry

The developer has exerted a considerable influence across multiple eras of gaming. Its early work with id Software helped popularize the first-person shooter genre beyond pure science fiction and military themes, introducing dark fantasy elements and inventory systems. The Jedi Knight series is widely regarded as setting the standard for Star Wars action games and lightsaber combat mechanics, influencing later titles like Star Wars: The Force Unleashed. Its Marvel games, particularly the X-Men Legends series, were instrumental in revitalizing the superhero video game genre and paved the way for later successes like the Marvel's Avengers. Most significantly, its ongoing technical and developmental support for the Call of Duty franchise, culminating in the massive success of Call of Duty: Warzone, has cemented its role in sustaining one of the most profitable media properties in history.

Category:Video game development companies of the United States Category:Companies based in Dane County, Wisconsin Category:Activision subsidiaries Category:Video game companies established in 1990