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MPEG-4

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MPEG-4
NameMPEG-4
ReleasedOctober 1998
StandardISO/IEC 14496
Container forAdvanced Audio Coding, H.264/MPEG-4 AVC, MPEG-4 Part 2
Extended fromMPEG-1, MPEG-2
Extended toMPEG-H

MPEG-4. MPEG-4 is a suite of international standards for the compression, delivery, and presentation of digital audiovisual content, established by the Moving Picture Experts Group and formalized as ISO/IEC 14496. It was finalized in late 1998 as a versatile successor to the earlier MPEG-1 and MPEG-2 standards, designed to facilitate multimedia for the web, broadcasting, and interactive applications. The standard is renowned for its high efficiency in coding both natural and synthetic audio and video, enabling a wide range of services from mobile streaming to high-definition television.

Overview

The development of MPEG-4 was driven by the convergence of telecommunications, computer, and television industries in the late 1990s, requiring a more flexible coding system than its predecessors. Key objectives included efficient compression for low-bandwidth channels like dial-up internet, support for interactive scene composition, and robust error resilience for wireless networks. Unlike the monolithic approach of MPEG-2, which primarily served broadcast and storage, MPEG-4 introduced an object-oriented paradigm where visual scenes could be constructed from separate media objects. This foundational work was heavily influenced by research from institutions like the Fraunhofer Society and corporate contributions from Apple Inc., Microsoft, and Sony.

Technical details

At its core, MPEG-4 defines a system for multiplexing and synchronizing elementary streams of video, audio, and scene description data for transmission over networks. For video, it initially standardized MPEG-4 Part 2 visual coding, which offered improved compression over H.263 for videoconferencing, but its most significant advancement came later with the inclusion of H.264/MPEG-4 AVC, developed in partnership with the ITU-T's Video Coding Experts Group. Audio coding is primarily handled by the enhanced Advanced Audio Coding (AAC) codec, which became ubiquitous for music delivery. The standard also specifies the MP4 file format, based on Apple's QuickTime File Format, as a common container, and includes sophisticated tools for synthetic graphics via the BIFS scene description language.

Parts and extensions

The MPEG-4 standard is subdivided into numerous parts, each specifying different components. Beyond the core systems and visual components, notable parts include MPEG-4 Part 3 for audio, encompassing AAC and speech coding tools like HVXC; MPEG-4 Part 10, which is identical to H.264/MPEG-4 AVC; and MPEG-4 Part 14 which defines the MP4 file format. Extensions have been developed for specific applications, such as MPEG-4 Part 11 for scene description and application engine, and MPEG-4 Part 25 for 3D graphics compression. The MPEG-4 IPMP extensions provide a framework for intellectual property management and protection.

Applications

MPEG-4 technologies underpin a vast array of modern digital media applications. It is the foundational format for video on YouTube, iTunes Store, and most internet streaming services, while H.264/MPEG-4 AVC became mandatory for high-definition video in Blu-ray Disc specifications. The standard is integral to mobile multimedia as part of the 3GPP specifications for 3G and 4G networks, enabling services on devices from Apple's iPhone to those using Google's Android (operating system). It also saw use in professional broadcasting, with organizations like the BBC adopting it for production and archiving, and in videoconferencing systems from Cisco Systems.

Licensing and patents

The implementation and use of MPEG-4 requires licensing through patent pools due to its extensive proprietary technology. Primary licensing is administered by MPEG LA, which manages patents for the H.264/MPEG-4 AVC video standard and other core visual coding tools. Separate licensing for audio technologies, particularly Advanced Audio Coding, is handled by Via Licensing and the Fraunhofer Society. These licensing frameworks have been subjects of significant legal and commercial discussion, influencing their adoption in open-source projects like the FFmpeg library and affecting policies at major technology firms including Microsoft and Mozilla Foundation.

Category:ISO standards Category:Video codecs Category:Audio codecs Category:1998 in technology