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Advanced Audio Coding

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Advanced Audio Coding
NameAdvanced Audio Coding
Extension.m4a, .m4b, .m4p, .m4v, .mp4, .3gp, .aac
Mimeaudio/aac, audio/aacp, audio/3gpp, audio/3gpp2, audio/mp4, audio/MP4A-LATM, audio/mpeg4-generic
DeveloperBell Labs, Fraunhofer Society, Dolby Laboratories, Sony, Nokia
Released1997
TypeLossy compression
ContainerMPEG-4 Part 14, 3GP and 3G2, Audio Data Interchange Format
StandardISO/IEC 14496-3, MPEG-2 Part 7

Advanced Audio Coding. It is a standardized, lossy audio compression format designed to be the successor to the popular MP3 format. Developed as part of the MPEG-2 and later the MPEG-4 standards, it achieves better sound quality than MP3 at similar bit rates, making it a cornerstone of modern digital audio. The format is widely used by services like Apple Music, Spotify, and YouTube, and is the default or standard audio format for many devices, including those from Apple Inc., Android (operating system), and Nintendo.

Overview

The primary goal was to provide efficient, high-quality audio compression for a wide range of applications, from digital radio to multimedia streaming. It employs sophisticated psychoacoustic models, based on research from institutions like the Fraunhofer Society, to discard audio data deemed inaudible to the human ear. This allows for significant file size reduction with minimal perceived loss in fidelity. Its design supports a wide array of sampling rates and multichannel audio configurations, up to 48 channels, facilitating its use in complex systems like the Dolby Atmos platform.

Technical details

The encoding process utilizes several key technologies to improve upon earlier codecs like MP3. These include a modified discrete cosine transform, temporal noise shaping, and backward-adaptive prediction, which work together to more accurately model and compress the audio signal. It supports a flexible and hierarchical structure of audio objects, a feature integral to the MPEG-4 standard, allowing for advanced interactive and scalable audio presentations. The format's profiles, such as Low Complexity and High-Efficiency Advanced Audio Coding, optimize the codec for different computational and bandwidth constraints, enabling its use on everything from ARM architecture-based mobile phones to high-definition broadcast systems.

Development and standardization

Development began in 1997 as a collaborative effort between several major corporations and research bodies, including Bell Labs, Fraunhofer Society (co-developer of MP3), Dolby Laboratories, Sony, and Nokia. It was officially standardized as MPEG-2 Part 7 and later became a core component of the MPEG-4 standard, specifically ISO/IEC 14496-3. This dual standardization ensured backward compatibility with MPEG-2 transport streams while positioning it as the audio codec for the emerging MPEG-4 multimedia landscape. The collaboration was managed under the auspices of the International Organization for Standardization and the International Electrotechnical Commission.

Applications and adoption

Its adoption was significantly accelerated by its selection as the default audio format for Apple Inc.'s iTunes Store, iPod, and later the iPhone, cementing its place in the consumer market. It is the standard audio codec for digital video broadcasting systems like DVB-T and ISDB, and for digital radio standards such as HD Radio and Digital Audio Broadcasting. Major streaming platforms, including Spotify, Apple Music, and YouTube, use it as a primary or optional codec, while it is also embedded within video container formats like MPEG-4 Part 14 and 3GP and 3G2 for mobile multimedia.

Comparison with other codecs

When compared to its predecessor MP3, it generally delivers superior audio quality at bit rates below 128 kbps, with more efficient handling of frequencies above 16 kHz. Against contemporary codecs like Windows Media Audio and the open-source Vorbis, it is often considered to have a slight edge in encoding efficiency at very low bitrates, though subjective listening tests can vary. It is less efficient than newer, more advanced codecs like Opus (audio format) or MPEG-H, which were designed with lessons from its development and benefit from more recent computational methods. However, its widespread hardware and software support, mandated by standards bodies like the 3rd Generation Partnership Project for 3GPP mobile networks, ensures its continued relevance.

Category:Audio codecs Category:MPEG Category:Lossy compression algorithms