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iPhone

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iPhone
NameiPhone
DeveloperApple Inc.
ManufacturerFoxconn, Pegatron, Wistron
FamilyiOS devices
Released2007
TypeSmartphone

iPhone

The iPhone is a line of touchscreen smartphones designed and marketed by Apple Inc., introduced in 2007. Combining telephony, media playback, web browsing, and third-party software, the device reshaped consumer electronics markets and influenced competitors including Samsung, Google, Microsoft, Nokia, and BlackBerry. Its launch involved key figures and entities such as Steve Jobs, Jonathan Ive, AT&T, and the Mac community, and its platform interacted with services from Google, Facebook, Amazon, and Microsoft.

History

Apple announced the product during a keynote by Steve Jobs at the Macworld Conference & Expo in 2007, positioning it alongside Apple's iPod and Macintosh product lines. Early carrier exclusivity deals with AT&T in the United States echoed telecom negotiations involving Verizon Wireless and Vodafone in Europe, while component sourcing drew on suppliers like Samsung Electronics, Qualcomm, and Broadcom. Subsequent regulatory, legal, and competitive episodes included patent litigation with Samsung Electronics and licensing disputes involving Nokia and Ericsson. Expansion of sales and distribution paralleled the growth of Apple's Apple Store retail chain and online Apple Store (online) logistics, and strategic moves such as the App Store launch intersected with the rise of developers from ecosystems including Facebook, Twitter, Adobe Systems, and independent studios. Major corporate events affecting the line included the passing of Steve Jobs, leadership by Tim Cook, and manufacturing shifts involving Foxconn and supply-chain adjustments tied to geopolitical developments in China and trade relations with United States policymakers.

Design and Hardware

Industrial design was led by Jony Ive and influenced by previous consumer-electronics work at Apple, with materials and suppliers such as Corning, LG Display, and TSMC contributing key components. The hardware architecture incorporated system-on-chip designs using processors from Intel (in some models’ modems historically), Samsung Electronics and later TSMC, wireless radios using technologies standardized by 3GPP and components by Qualcomm, cameras with optics from suppliers such as Sony Corporation, and storage from firms like SanDisk. The device introduced capacitive multitouch displays influenced by research from University of Delaware and industrial precedents such as Palm, Inc. and Windows Mobile devices. Battery technology and thermal design referenced suppliers like Samsung SDI and design benchmarks set by competitors including Nokia and HTC Corporation. Manufacturing concentrated at Foxconn facilities in Zhengzhou, with assembly by Pegatron and Wistron for select models, and regulatory compliance testing engaged bodies like Federal Communications Commission and European Commission.

Operating System and Software

The product runs Apple's proprietary operating system developed from the original iPhone OS lineage to the modern iOS releases, coordinated by teams that included engineers with prior experience at NeXT and in collaboration with Apple corporate strategy under Tim Cook. The App Store ecosystem fostered developers from Microsoft Corporation, Google LLC, Facebook, Inc., indie studios, and startups, and intersected with platform services such as Apple Music, iCloud, Apple Pay, and third-party integrations with Spotify, Netflix, and Uber Technologies. Security architecture references cryptographic standards and institutions including RSA Security and certification work involving Common Criteria evaluations; updates and policies sometimes drew scrutiny from regulators like European Commission and consumer-rights organizations. The software stack supported multimedia codecs from MPEG LA and APIs used by augmented reality applications leveraging frameworks such as ARKit and contributions from academic groups like MIT and Stanford University researchers.

Models and Variants

Over time the line expanded into multiple model families and form factors, with significant releases such as the original 2007 model, the iPhone 4 design refresh associated with stainless steel and glass, the larger-screened variants comparable to offerings by Samsung Galaxy S series, and later iterations that introduced features like multiple cameras, OLED displays, and modem changes. Product segmentation created flagship and mid-range lines, echoing market strategies familiar to Samsung Electronics and Huawei Technologies; notable sub-lines and related devices included the larger "Plus"/"Max" sizes and budget-oriented models whose competition included Google Pixel, OnePlus, and Xiaomi phones. Carrier- and regional-specific variants involved partnerships with China Mobile, Vodafone Group, and Verizon Communications, while special editions and color variants paralleled marketing approaches used by Nike collaborations and luxury customizers like Vertu.

Reception and Impact

Critical reception combined acclaim for industrial design praised in outlets such as Wired, The New York Times, and The Wall Street Journal, with criticism over issues like repairability highlighted by groups such as iFixit and regulatory scrutiny from bodies like the Federal Trade Commission and European Commission. Economically, the product drove Apple's revenue growth and market capitalization, placing it among technology leaders like Microsoft Corporation, Alphabet Inc., and Amazon.com; its app economy stimulated ecosystems reminiscent of those surrounding Sony PlayStation and Nintendo platforms. Culturally, the device influenced photography trends tied to Instagram and filmmaking innovations shown at festivals like Sundance Film Festival, while privacy debates connected to policies of Facebook, Inc., Google LLC, and legal frameworks such as General Data Protection Regulation. The platform's role in mobile computing continues to intersect with innovations from research institutions like Carnegie Mellon University and companies including Intel Corporation, shaping future directions in augmented reality, mobile health, and human–computer interaction.

Category:Apple Inc. products