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Soarin' Around the World

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Soarin' Around the World
Soarin' Around the World
w:The Walt Disney Company · Public domain · source
NameSoarin' Around the World
CaptionPromotional poster for Soarin' Around the World
LocationDisney Parks
ManufacturerVekoma
DesignerWalt Disney Imagineering
Opened2016
TypeFlying theater
Liftmechanical system
Capacityvariable
Duration~5 minutes
Vehiclesmultiple

Soarin' Around the World is a flying theater attraction introduced to replace earlier iterations at several Disney parks, presenting an aerial tour of global landmarks through immersive projection and motion simulation. The attraction reflects collaborations among Walt Disney Imagineering, Vekoma, and various audiovisual specialists, and it has been installed at multiple theme parks operated by The Walt Disney Company, influencing subsequent themed-entertainment designs.

History

Soarin' Around the World traces its lineage to the original Soarin' Over California debut at Disney California Adventure and Epcot, with development influenced by projects at Tokyo DisneySea and Shanghai Disneyland. The update premiered during a period of expansion for Walt Disney Parks and Resorts under executives including Bob Iger and creative leadership from Joe Rohde and teams within Walt Disney Imagineering. Technological advances from collaborations with companies such as Vekoma, Xeikon, and postproduction houses tied to Industrial Light & Magic informed the redesign, while premiere events involved guest-facing marketing by Disney Consumer Products and programming on Disney Channel and ABC. The 2016 rollout coincided with broader initiatives at Disneyland Resort, Walt Disney World Resort, and Shanghai Disney Resort, reflecting strategic investments during the tenures of Tom Staggs and Philippe Gas.

Ride Design and Technology

The ride uses a flying theater platform developed with engineering input from Vekoma and design direction from Walt Disney Imagineering, integrating large-format projection technology from providers linked to Barco and projection-mapping techniques pioneered by studios collaborating with Lucasfilm subsidiaries. Motion systems draw on principles used in simulator attractions developed with suppliers like Boeing-affiliated contractors and themed-entertainment firms such as SimEx-Iwerks, while sound systems incorporate multichannel audio strategies comparable to installations at Dolby Laboratories venues. The ride employs an IMAX-scale dome and high-resolution digital cameras similar to equipment used by National Geographic filmmakers and cinematographers who have worked with BBC Earth, and postproduction color grading workflows often parallel those in Technicolor and Panavision projects.

Attractions and Locations

Installations are located at major Disney parks including Disney California Adventure, Epcot, and Shanghai Disneyland Park, with related seating and queue arrangements influenced by designs at Disneyland Park (Paris) and Hong Kong Disneyland. The attraction's presence has affected nearby themed areas such as Grizzly Peak Recreation Area, The Land Pavilion, and park redevelopment plans associated with Buena Vista Street and Future World. Operational considerations coordinate with park operations teams from Disneyland Resort, Walt Disney World Resort, and Shanghai Disney Resort, and schedule integration involves guest services policies set by Disney Parks, Experiences and Products leadership.

Ride Experience and Film Content

The film presents aerial sequences filmed with IMAX-style cameras and aerial platforms, showcasing locations that include visual references to Mount Everest, The Great Barrier Reef, Machu Picchu, The Taj Mahal, Eiffel Tower, Mount Kilimanjaro, Monument Valley, Angel Falls, Great Wall of China, Table Mountain (South Africa), and coastal vistas reminiscent of Amalfi Coast and Santorini. Musical scoring and sound design draw on practices used in productions for Hans Zimmer-scored films and orchestral recordings at studios like Abbey Road Studios; vocal and choral arrangements mirror collaborations seen in film scores released by Disney Music Group. The ride sequence combines projected footage with physical effects—wind, scent, and motion—paralleling sensory staging techniques used in attractions developed with firms such as ShowFX and SensoryCo.

Reception and Impact

Critics and park guests compared the updated attraction to the original Soarin' Over California and evaluated it alongside contemporary flying theaters and simulators at venues like Universal Studios Hollywood and SeaWorld Parks & Entertainment. Trade publications such as Variety, The Hollywood Reporter, and Los Angeles Times covered rollout responses, while industry analysts at International Association of Amusement Parks and Attractions and commentators from Blooloop discussed implications for themed-entertainment trends. The attraction influenced design considerations in projects at companies like Merlin Entertainments and spurred academic discussion in journals addressing immersive media at institutions such as The Walt Disney Family Museum and university programs in themed entertainment at University of Central Florida.

Safety and Accessibility

Safety protocols align with standards promulgated by organizations including ASTM International committees overseeing amusement rides and are enforced by regional authorities such as California Division of Occupational Safety and Health and Florida Department of Agriculture and Consumer Services insofar as theme-park operations are concerned. Accessibility features follow guidelines comparable to the Americans with Disabilities Act and incorporate transfer-access seating policies used across Disney properties, coordinated by teams in Guest Relations and Disability Access Service operations. Emergency procedures and maintenance regimes reference best practices shared with industry partners including Vekoma and engineering consultants formerly associated with Boeing and Lockheed Martin.

Category:Disney attractions Category:Flying theatres