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Procreate (software)

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Procreate (software)
Procreate (software)
NameProcreate
DeveloperSavage Interactive
Released2011
Operating systemiOS, iPadOS
GenreRaster graphics editor, Digital painting
LicenseProprietary

Procreate (software) Procreate is a digital painting and raster graphics application for touchscreen devices developed by Savage Interactive. Launched in 2011, it has been adopted by professional illustrators, concept artists, comic book artists, and educators, earning recognition alongside tools from Adobe Systems such as Adobe Photoshop and competitors like Clip Studio Paint, Corel Painter, and Affinity Photo. Procreate's development and market penetration intersect with hardware advances by Apple Inc. including the iPad Pro, Apple Pencil, and the App Store, influencing workflows in studios tied to franchises like Marvel Comics, Pixar Animation Studios, and publications such as The New Yorker.

History

Savage Interactive, an Australian studio founded in the late 2000s, introduced Procreate during a period of mobile app expansion driven by Apple Inc. and the proliferation of the iPad (1st generation). Early adoption by artists who migrated from desktop environments such as Adobe Photoshop and Autodesk SketchBook accelerated after hardware updates like the iPad Air and the launch of the iPad Pro with Apple Pencil (1st generation). Over successive releases, Procreate added multithreading, higher canvas resolutions, and color management aligning with standards from organizations such as the International Color Consortium. Partnerships and visibility through events like San Diego Comic-Con and exhibitions at institutions including the Museum of Modern Art and commercial use in studios such as DreamWorks Animation shaped its reputation. The app's timeline includes notable feature rollouts contemporaneous with software milestones from Adobe Photoshop Elements and platform shifts introduced by iOS 11 and later iPadOS 13.

Features

Procreate provides a suite of features comparable to professional raster editors like Adobe Photoshop, Corel Painter, and Krita (software), including layered compositing, nondestructive adjustments, and custom brush engines influenced by techniques from practitioners affiliated with Walt Disney Animation Studios and Industrial Light & Magic. Key capabilities include high-resolution canvases matching print standards used by Penguin Random House and DC Comics, advanced blending modes reminiscent of Photoshop (disambiguation), and animation assist tools that parallel features in Toon Boom Harmony. Color management supports profiles used in workflows at organizations such as Pantone and print houses that serve companies like Condé Nast. Procreate's brush system supports user-created brushes shared in communities organized around platforms such as Behance (Adobe) and ArtStation.

Interface and Tools

The interface emphasizes touch and stylus ergonomics tailored for devices from Apple Inc. and accessories like Apple Pencil (2nd generation), with gesture controls that echo innovations from apps like Paper (app) and concepts explored by research groups at MIT Media Lab. Toolsets include custom brush creation, layer masks, clipping masks, and selection tools analogous to those in Adobe Photoshop Lightroom and Affinity Designer. Time-lapse recording of drawing sessions parallels features used in tutorials on YouTube and educational content produced by institutions such as School of Visual Arts and California Institute of the Arts. Integration with cloud services and file formats enables interchange with software from Wacom, Microsoft, and studios like Blizzard Entertainment and Riot Games.

Platforms and Compatibility

Procreate is distributed for iPadOS devices through the App Store ecosystem governed by Apple Inc. policies and is optimized for hardware iterations including the iPad Pro (3rd generation), iPad Air (4th generation), and models supporting Apple Pencil (2nd generation). The app's reliance on Apple's Metal API situates it within hardware-accelerated graphics frameworks similar to those used by Unreal Engine and Unity (game engine). Procreate's file interoperability includes exports compatible with standards leveraged by Adobe Systems, Autodesk, and open-source projects like GIMP for cross-platform workflows used by studios such as Sony Pictures Imageworks.

Reception and Impact

Procreate received critical acclaim in publications like Wired (magazine), The Verge, and Fast Company, earning awards and lists curated by outlets such as Apple Design Awards and coverage in trade press alongside software from Adobe Systems and Autodesk. Its adoption influenced pedagogy at institutions including Rhode Island School of Design and the Royal College of Art, and it has been used in professional productions at Nickelodeon, Cartoon Network Studios, and freelance portfolios showcased on Behance (Adobe). Debates in industry forums echo conversations around proprietary ecosystems led by Apple Inc. and platform curation by the App Store.

Licensing and Distribution

Procreate is distributed under a proprietary license by Savage Interactive via the App Store and is subject to Apple Inc.'s distribution, purchase, and update mechanisms. Its licensing model contrasts with subscription services from Adobe Creative Cloud and one-time purchases available for competing packages from companies like Serif (company) and Corel Corporation. Enterprise and educational adoption involves procurement practices similar to those used by institutions such as National Film and Television School and municipal arts programs run by city governments like City of Melbourne.

Category:Raster graphics editors