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Night in the Woods

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Night in the Woods
Night in the Woods
TitleNight in the Woods
DeveloperInfinite Fall
PublisherFinji
DesignerAlec Holowka, Scott Benson
ArtistScott Benson
ComposerAlec Holowka, Mark Musselman
PlatformsMicrosoft Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch, iOS
Released2017
GenreAdventure, platformer
ModesSingle-player

Night in the Woods is an independent narrative-driven adventure game developed by Infinite Fall and published by Finji in 2017. The game follows a college dropout returning to her Rust Belt hometown and combines exploration, dialogue, and platforming with a focus on character interaction and environmental storytelling. It has been recognized across IndieCade, Game Developers Choice Awards, and coverage in outlets such as Polygon (website), Kotaku, and The Guardian (news organization).

Gameplay

The gameplay emphasizes exploration and dialogue-driven interaction with townspeople across locations like Possum Springs, a fictional former mining town evoking real-world places such as Butte, Montana, Pittsburgh, and Youngstown, Ohio. Players control the protagonist through side-scrolling sections influenced by platformers like Limbo and narrative mechanics reminiscent of Oxenfree and Life Is Strange. Conversation systems allow branching interactions with characters comparable to mechanics in Persona 5 and The Walking Dead (Telltale Games), while minigames and arcade-style sections nod to titles like Stardew Valley and Undertale. The game uses a day-night cycle similar to systems in Animal Crossing and The Legend of Zelda: Majora's Mask, affecting available locations and events tied to festivals and communal spaces like high school gymnasiums and downtown theaters featured in contemporary story games.

Plot

The plot centers on Mae Borowski, a college dropout who returns home to Possum Springs to reconnect with her family and former friends after studying at a fictional university analogous to institutions such as Reed College or New York University. Mae discovers changes in the town due to industrial decline connected to fictional corporate closures akin to historical events like the collapse of Bethlehem Steel and the aftermath of the Rust Belt downturn. The narrative weaves local mysteries involving disappearances and supernatural undertones echoing themes in Twin Peaks and True Detective (TV series). Subplots explore labor disputes and policing reminiscent of incidents involving United Mine Workers of America and community responses similar to movements like Occupy Wall Street.

Characters

Major characters include Mae Borowski, whose arc resonates with protagonists from Eleanor Oliphant Is Completely Fine-type narratives; Greggory "Gregg" Lee, a fast-talking friend with parallels to characters in Bojack Horseman and Scott Pilgrim; Beatrice "Bea" Santello, whose stoic demeanor evokes literary figures such as those in The Catcher in the Rye; Angus Delaney, reflecting working-class archetypes seen in Of Mice and Men; and Gregg's boyfriend, whose presence recalls relationship portrayals in works like Brokeback Mountain. Supporting characters include Mae's parents, representing generational shifts similar to portrayals in The Grapes of Wrath and Hillbilly Elegy, as well as town officials and coworkers whose backgrounds mirror unions and institutions such as AFL–CIO and municipal agencies. Antagonistic forces are less a single villain and more systemic pressures akin to narratives about deindustrialization in literature and film.

Development

Development was led by Infinite Fall, a team including designer Scott Benson and composer Alec Holowka, with crowdfunding via Fig (crowdfunding platform) and community support similar to projects funded on Kickstarter. The visual style draws from indie comics and animation traditions like Peanuts (comic strip), Calvin and Hobbes, and the work of Hayao Miyazaki, while the soundtrack references electronic and chiptune trends present in works by Disasterpeace and Jon Hopkins. The team cited influences ranging from David Lynch and Stephen King to contemporary indie developers such as Telltale Games and Dontnod Entertainment. Post-release patches and updates paralleled practices followed by studios like Supergiant Games and Cellar Door Games.

Reception

Critical reception highlighted narrative, art, and soundtrack with coverage in outlets including IGN, Eurogamer, The New Yorker, and The Washington Post. The game received nominations and awards at Game Developers Choice Awards, GDC Awards, and indie showcases like Independent Games Festival. Critics compared its storytelling to titles such as Night in the Woods-era contemporaries and to episodic dramas like Firewatch and Gone Home (video game). Some commentary addressed debates around creator conduct and industry responses, invoking parallels to controversies in media around figures from Hollywood and the video game industry.

Themes and analysis

Analyses emphasize themes of economic decline, mental health, intergenerational tension, and community resilience, engaging with scholarship on rust belt communities, labor history in texts like The Road to Wigan Pier, and sociological studies similar to those by Robert Putnam. The game has been examined in contexts of queer representation alongside works such as Dream Daddy and Gone Home (video game), and in discussions of narrative agency akin to debates around interactive fiction and visual novels. Critics and scholars have connected its motifs to literary modernism and regional realism, drawing lines to authors like John Steinbeck and Flannery O'Connor.

Related media include a published novella and soundtrack releases paralleling practices by developers such as Thatgamecompany and composers who release standalone scores like Gustavo Santaolalla and Austin Wintory. The game's influence can be seen in subsequent narrative indies and academic discussion in conferences like Game Developers Conference and journals covering digital humanities. Fan-created works and community events have been hosted on platforms such as itch.io and streaming on Twitch (service), while merchandise collaborations mirror partnerships seen with companies like Funko and boutique publishers.

Category:2017 video games Category:Indie games Category:Adventure games