Generated by GPT-5-mini| Jade Raymond | |
|---|---|
| Name | Jade Raymond |
| Birth date | 1975-08-28 |
| Birth place | Montreal |
| Occupation | Video game producer, executive, entrepreneur |
| Years active | 1999–present |
| Employer | Ubisoft, Electronic Arts, Motive Studios, Haven Studios |
Jade Raymond is a Canadian video game producer and executive known for leading development on multiple high-profile video game franchises and for founding several studios. She rose to prominence in the 2000s through work on landmark titles and later transitioned into executive roles at major technology and entertainment companies. Her career spans collaborations with multinational companies, independent studios, and media partnerships.
Born in Montreal, Raymond studied at McGill University where she earned a Bachelor of Science in Computer Engineering, and later completed graduate studies at University of Ottawa. During her formative years she was influenced by Montreal’s technology sector and the Canadian entertainment landscape, with early internships and projects linked to local firms and academic laboratories. Her technical training connected her with peers from institutions such as École Polytechnique de Montréal and research initiatives often partnered with companies like Bell Canada and Nortel.
Raymond began her career in the interactive entertainment industry joining Ubisoft’s Montreal studio, where she worked alongside teams responsible for franchises associated with Assassin’s Creed, Tom Clancy, and other global hits. She later moved to roles at Electronic Arts (EA) and took on leadership positions organizing cross-studio development comparable to executive structures at Sony Interactive Entertainment and Microsoft Studios. Raymond founded and served as general manager of Ubisoft Toronto, collaborating with talent from studios such as BioWare, Rockstar Games, and EA DICE. She later left to join Google’s gaming initiatives and then led EA Motive Studios in Montreal, interacting with production paradigms from companies like Lucasfilm and Sony Pictures Entertainment. In 2021 she founded Haven Studios, which established publishing and partnership ties with firms including Sony Interactive Entertainment and attracted investment and acquisition interest from major platform holders. Her executive portfolio includes board-level and advisory roles with technology firms, entertainment conglomerates, and academic partners such as MIT, Stanford University, and Canadian innovation networks tied to Investissement Québec.
As a producer and executive, Raymond is credited with launching and shepherding titles and franchises linked to studios and IP holders like Ubisoft Montreal, Ubisoft Toronto, and EA Motive. Early in her career she produced entries in the Assassin’s Creed franchise and supported content associated with the Prince of Persia heritage and collaborations leveraging technology from middleware providers such as Havok and Scaleform. Her studios have overseen projects that integrated cinematic partnerships with companies like Industrial Light & Magic and audio collaborations reminiscent of work done with Dolby Laboratories and THX. She has also been involved in cross-media initiatives that touch on adaptations similar to those between Marvel Comics and gaming platforms, and projects emphasizing online services akin to Steam and Xbox Live.
Raymond’s contributions have been noted by industry organizations and media outlets, with recognition from events and institutions such as the Game Developers Conference, DICE Awards, and coverage in publications including Forbes, The New York Times, and The Guardian. She has been listed in business and technology rankings by Fortune and Bloomberg Businessweek, and profiled in Canadian honors discussions involving entities like Canada’s Top 40 Under 40 and provincial innovation awards coordinated with QuébecGovernment initiatives. Her leadership has been cited in panels at TED, SXSW, and technology summits sponsored by organizations such as World Economic Forum.
Raymond lives in Canada and has been connected to the creative and technology communities in cities such as Montreal, Toronto, and Los Angeles. She is part of professional networks and associations that include membership or speaking involvement with groups like Women in Games, The Entertainment Software Association, and alumni organizations of McGill University and University of Ottawa. Her public profile has led to interviews and features in media outlets including CBC, BBC, and industry podcasts produced by IGN and Polygon.
Raymond has supported initiatives promoting diversity and inclusion in interactive entertainment, engaging with organizations such as Women in Games, Girls Who Code, and mentorship programs affiliated with University of Toronto and Canadian arts foundations. She has participated in advocacy efforts related to industry accessibility and workforce development, speaking at conferences and collaborating with nonprofit initiatives and government-funded programs aimed at fostering talent pipelines similar to those run by XR Association and cultural agencies connected to Canada Media Fund.
Category:Canadian businesspeople Category:Video game producers Category:Living people