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3DMark

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3DMark
Name3DMark
DeveloperFuturemark
Released1998
Latest release2024
Operating systemWindows, Android, iOS
GenreBenchmarking software
LicenseProprietary

3DMark 3DMark is a synthetic benchmarking tool for measuring graphics performance on personal computers, notebooks, tablets, and smartphones. Developed originally by Futuremark and later managed by UL Solutions, it provides standardized workloads to compare hardware from vendors such as Intel Corporation, Advanced Micro Devices, NVIDIA Corporation, ARM Holdings, and Qualcomm. The suite has been cited in reviews by outlets like Tom's Hardware, AnandTech, PC Gamer, TechRadar, and The Verge and is used alongside industry standards from organizations like Khronos Group and JEDEC.

Overview

3DMark simulates graphics- and compute-intensive scenes to stress GPUs and central processing units from companies such as Intel Core, AMD Ryzen, and NVIDIA GeForce. Benchmarks within the suite exercise APIs and drivers from Microsoft Windows APIs including DirectX 9, DirectX 10, DirectX 11, DirectX 12, and cross-vendor standards like Vulkan (API). Results are used by reviewers at CNET, PCWorld, Engadget, Liliputing, and HotHardware to produce comparative analyses of hardware platforms including systems from Dell, HP Inc., Lenovo, ASUS, Acer Inc., and boutique builders. Hardware manufacturers such as MSI, Gigabyte Technology, and ZOTAC reference 3DMark scores in product specifications.

Benchmarks and Test Suites

The suite has included named tests that target different feature sets and vendors. Notable tests have exercised shader models and rendering techniques tied to milestones like DirectX 12 Ultimate feature sets and Vulkan capabilities. Historically, test modules have been referenced alongside graphics engines and game titles such as Unreal Engine, Unity (game engine), CryEngine, id Tech, Doom (1993 video game), Half-Life 2, Crysis (video game), and modern engines used by developers at Epic Games and Bethesda Softworks. Publications like Eurogamer and GameSpot use 3DMark to correlate synthetic scores with in-game frame rates for titles from Electronic Arts, Activision Blizzard, Ubisoft, and Square Enix. Test suites also reflect capabilities important to creators using tools from Autodesk, Adobe Systems, Blender Foundation, and Foundry.

Versions and Platform Support

Since its 1998 debut, the product line evolved alongside hardware from Intel Corporation and IBM x86 platforms to mobile systems powered by ARM Limited architectures and SoCs from MediaTek. Versions tailored for operating systems have been released for Microsoft Windows 10, Microsoft Windows 11, Android (operating system), and previously for iOS and older Windows Vista and Windows 7 editions. Major releases were contemporaneous with launches from NVIDIA GPU microarchitectures such as Fermi (microarchitecture), Kepler (microarchitecture), Maxwell (microarchitecture), Pascal (microarchitecture), and Ampere (microarchitecture), and AMD architectures like Graphics Core Next and RDNA (microarchitecture). Mobile editions benchmark devices from Samsung Electronics, Apple Inc. iPhone lines, and flagship phones using Qualcomm Snapdragon SoCs.

Scoring and Validation

3DMark produces numeric scores that aggregate frame-time and frame-rate metrics, allowing comparison across systems with differing CPU and GPU combinations. Score validation services and leaderboards maintained by UL Solutions are comparable to practices in benchmarking communities like HWBot and review aggregators such as Notebookcheck. Validation processes aim to detect tampering or driver-level optimizations similar to concerns addressed by entities such as International Organization for Standardization and compliance regimes used in hardware certification programs like UL (company). Scores are used by reviewers at The Tech Report and AnandTech when assessing overclocking results for chips from Intel and AMD.

Use Cases and Industry Impact

3DMark is used by journalists, system integrators, component vendors, esports teams, and researchers at institutions referencing compute performance for workloads in visualization and simulation. OEMs cite 3DMark numbers in marketing for GPUs and gaming notebooks sold by Razer Inc., Alienware, Origin PC, and MSI. Academic groups analyzing rendering performance may juxtapose 3DMark results with benchmarks from SPEC (computer benchmark), GFXBench, and workloads published by ACM conferences. The tool influenced benchmarking methodologies embraced by reviewers at Digital Trends, SlashGear, and Trusted Reviews, and has become a de facto comparative metric in competitive hardware reviews alongside performance indicators used by Steam hardware surveys.

Criticism and Limitations

Critics note that synthetic benchmarks like 3DMark may not reflect real-world performance in specific titles or professional applications, a concern echoed by reviewers at Rock Paper Shotgun and PCGamesN. Discrepancies can arise due to driver optimizations, API-level differences, and workload representativeness debated in forums hosted by Reddit (website), Linus Tech Tips, and Overclock.net. Proprietary nature and closed-source tests have prompted calls for open benchmarking standards from advocates associated with OpenBenchmarking.org and discussion at FOSDEM. Additionally, comparisons across architectures such as ARM64 and x86-64 may be confounded by system-level power management policies set by vendors like Intel and AMD.

Category:Benchmarking software