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Nintendo Wii

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Nintendo Wii
NameNintendo Wii
CaptionThe Wii console and its Wii Remote controller
ManufacturerNintendo
TypeHome video game console
GenerationSeventh generation
Release dateNovember 19, 2006
Lifespan2006–2013 (primary production)
DiscontinuedOctober 20, 2013
Unit soldOver 101 million
MediaWii Optical Disc, Nintendo GameCube disc
CpuIBM PowerPC-based "Broadway"
Memory88 MB total
Storage512 MB internal NAND flash memory
ConnectivityWi-Fi, Bluetooth, USB
ControllerWii Remote, Nunchuk, Classic Controller
Best selling gameWii Sports (pack-in)
PredecessorNintendo GameCube
SuccessorWii U

Nintendo Wii. The Nintendo Wii is a home video game console released by Nintendo in November 2006 as part of the seventh generation of video game consoles. It distinguished itself from competitors like the PlayStation 3 and Xbox 360 through its innovative motion-controlled Wii Remote, which allowed players to interact with games through physical gestures. This focus on accessibility and broad appeal, encapsulated in its slogan "Wii would like to play," helped it reach an unprecedented audience beyond traditional gamers.

History

Development of the console, initially codenamed "Revolution," was led by Nintendo's visionary president, Satoru Iwata, and general manager Shigeru Miyamoto. The project aimed to create a disruptive product following the commercial struggles of the Nintendo GameCube. The console was first unveiled at the Tokyo Game Show in 2005, with its final name and design revealed at the Electronic Entertainment Expo in 2006. Its launch in North America on November 19, 2006, was met with immediate high demand and widespread shortages, creating a cultural phenomenon. Throughout its lifecycle, several hardware revisions were released, including the more compact Wii Family Edition and the disc-less Wii Mini.

Hardware

The Wii's hardware was notably less powerful than its contemporaries, utilizing an IBM PowerPC-based CPU codenamed "Broadway" and a ATI-designed GPU called "Hollywood." Its most iconic component was the Wii Remote, a wireless controller that used Bluetooth, an accelerometer, and an infrared sensor to detect motion and pointing. This was often supplemented by the analog Nunchuk attachment. The system featured built-in Wi-Fi for online connectivity through the Nintendo Wi-Fi Connection service and included 512 MB of internal NAND flash memory for save data and channels. It supported backward compatibility with games for the Nintendo GameCube and could output video in both standard definition and, via component cables, 480p progressive scan.

Software and features

The Wii's system software centered on the Wii Menu, a channel-based interface that included applications like the Mii Channel, where users created avatars, and the Wii Shop Channel for downloading Virtual Console titles and WiiWare games. Its pack-in title, Wii Sports, became a global sensation, demonstrating the console's motion controls. Other landmark first-party games included The Legend of Zelda: Twilight Princess, Super Mario Galaxy, and Wii Fit, which utilized the Balance Board peripheral. The console also offered limited online functionality, including the Wii Message Board and data exchange through the WiiConnect24 service.

Reception and legacy

Upon release, the Wii received widespread critical acclaim for its innovative controls and social gaming potential, earning awards from publications like IGN and GameSpot. It was praised for successfully attracting non-gamers, including families and seniors, though some critics and core gamers noted its underpowered graphics and the proliferation of simplistic "shovelware" titles. Its legacy is defined by popularizing motion control in the home console market, influencing competitors like Microsoft's Kinect and Sony's PlayStation Move. The Wii's design philosophy also cemented Nintendo's strategy of focusing on novel gameplay over graphical fidelity, a approach continued with the Nintendo Switch.

Sales and impact

The Wii was a monumental commercial success, with lifetime sales exceeding 101 million units, making it Nintendo's best-selling home console until surpassed by the Nintendo Switch. It dramatically expanded the video game market during the late 2000s, a period often called the "Wii era." Its success boosted Nintendo's financial performance to record levels and had a significant impact on popular culture, appearing in venues from physical therapy clinics to White House events. The console's broad appeal temporarily made Nintendo the market leader in its generation, though its audience proved difficult to retain for its successor, the Wii U.

Category:Home video game consoles Category:Nintendo video game consoles Category:Products introduced in 2006