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MIT 2.007

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MIT 2.007
NameMIT 2.007
Code2.007
InstitutionMassachusetts Institute of Technology
DepartmentMIT Department of Mechanical Engineering
LevelUndergraduate
TermSpring

MIT 2.007. Officially titled "Design and Manufacturing I," it is a foundational undergraduate course in mechanical engineering at the Massachusetts Institute of Technology. The class is renowned for its culminating robotics competition, where students design and build machines to perform complex tasks on a themed game board. It serves as a core experiential learning requirement within the MIT Department of Mechanical Engineering and is a modern evolution of the legendary "2.70" course.

Course Overview

The course is a hands-on introduction to the design process, focusing on the integration of mechatronics, kinematics, and prototyping. Students learn to apply principles from statics, dynamics, and materials science to create functional machines. The semester-long project challenges individuals to conceive, fabricate, and iterate a robot capable of competing in a head-to-head contest, emphasizing practical skills in CAD software, CNC machining, and sensor integration. The final competition is a major event, often held in the Johnson Athletic Center and attended by the broader MIT community and industry sponsors.

History

The course originated in the 1970s as "2.70," created by Professor Woodie Flowers, who pioneered the hands-on, competitive pedagogical model. This innovative approach was a significant departure from traditional lecture-based engineering education and influenced the founding of the international FIRST Robotics Competition. In 2010, the course was renumbered to 2.007 as part of a curriculum restructuring within the MIT School of Engineering. The legacy of Woodie Flowers and the original format continues under the stewardship of subsequent faculty like Professor Alexander Slocum and Professor John Hart.

Curriculum

The curriculum is structured around weekly lectures and intensive lab sessions in facilities like the MIT Edgerton Center and the MIT Hobby Shop. Lecture topics systematically cover machine design, actuator selection, microcontroller programming, and gearbox design. Laboratory work provides training on equipment such as laser cutters, 3D printers, and milling machines. A significant portion of the grade is based on the performance and design documentation of the student's robot, with milestones including a detailed engineering drawing review and multiple prototyping checkpoints overseen by teaching assistants.

Notable Aspects

A defining feature is the annual game challenge, which has featured themes like collecting renewable energy tokens or navigating a simulated Mars landscape. The competition fosters a culture of intense creativity and MIT spirit, with students often adopting team names and decorative themes for their machines. The course is also notable for its "Kit of Parts," a standardized set of motors, sensors, and structural materials provided to all students to ensure a baseline of fairness. Many student projects have been featured in media outlets like Wired and Popular Mechanics, highlighting the innovative solutions developed under severe time constraints.

Impact

The pedagogical model of 2.007 has had a profound influence on engineering education globally, directly inspiring the structure of the FIRST Robotics Competition and similar project-based courses at institutions like Stanford University and Olin College of Engineering. Alumni of the course often cite it as a critical experience that shaped their careers in fields such as robotics, product design, and automotive engineering. The course also strengthens ties with corporate sponsors such as Boston Dynamics, Tesla, Inc., and NASA, which provide mentorship, judging, and recruitment opportunities for top performers.

Category:Massachusetts Institute of Technology courses Category:Mechanical engineering