Generated by DeepSeek V3.2| Android Runtime (ART) | |
|---|---|
| Name | Android Runtime |
| Developer | Google, Open Handset Alliance |
| Released | 31 October 2013 |
| Latest release version | 14.0.0 |
| Latest release date | 04 October 2023 |
| Programming language | C++, Assembly language |
| Operating system | Android (operating system) |
| Genre | Runtime system |
| License | Apache License 2.0 |
| Website | source.android.com/docs/core/runtime |
Android Runtime (ART). It is the managed runtime environment used by the Android (operating system) for executing applications, replacing the original Dalvik (software) virtual machine. Introduced experimentally in Android 4.4 "KitKat", ART became the default runtime starting with Android 5.0 "Lollipop". This change represented a fundamental shift in how APK files are processed and executed, focusing on ahead-of-time (AOT) compilation to improve overall system performance and efficiency.
ART serves as the core engine that runs Bytecode compiled from Java (programming language) and Kotlin (programming language) within the Android software stack. It operates above the Linux kernel and in conjunction with core Android libraries like Bionic (software) and the Hardware abstraction layer. The runtime is a key component of the Android Open Source Project and is developed primarily by Google engineers. Its design is integral to the security Sandbox (computer security) model of the Android (operating system), isolating applications from each other and the core system.
The architecture of ART is built around the concept of ahead-of-time (AOT) compilation. During application installation, ART's dex2oat compiler translates Dalvik Executable (DEX) bytecode into native Machine code for the device's specific Instruction set architecture, such as ARM architecture or x86. This contrasts with the just-in-time (JIT) approach of its predecessor. ART manages memory through an improved Garbage collection (computer science) system, notably the Generational Concurrent GC introduced in Android 8.0 "Oreo". It interfaces directly with the Android NDK for native code execution.
Key features of ART include profile-guided compilation, which uses data from the Android Framework to optimize frequently executed code paths. The introduction of the Android Runtime APEX module in Android 10 allowed for updatable runtime components via Google Play Store. Enhancements in Android 12 (Snow Cone) brought a more compact ELF format for compiled code. The runtime also supports Project Mainline modules and has integrated improvements from the OpenJDK project over successive versions, ensuring updated Java (programming language) language support.
Unlike the Dalvik (software) VM, which used a just-in-time (JIT) compiler to interpret bytecode at runtime, ART performs compilation during installation. This eliminates the interpretation overhead, reducing CPU usage and improving Battery (electricity) life. While Dalvik (software) used its own Dalvik Executable format, ART compiles this into native ELF files. The switch also changed the File system footprint, as installed applications under ART consume more storage space for the pre-compiled native code, a trade-off for faster execution.
Development of ART began internally at Google as an experimental replacement for Dalvik (software). It was first publicly revealed and made available as a developer option in Android 4.4 "KitKat", released in 2013. Following positive feedback, it was set as the sole, default runtime in the subsequent release, Android 5.0 "Lollipop". Major architectural overhauls occurred with the move to a mixed AOT/JIT model in Android 7.0 "Nougat". Ongoing development is managed within the Android Open Source Project, with contributions from silicon vendors like Qualcomm and Samsung.
The adoption of ART led to significant performance gains across the Android (operating system) ecosystem, including faster application launch times and smoother UI responsiveness. These improvements were benchmarked by organizations like AnandTech and influenced the design of subsequent SoCs from MediaTek and HiSilicon. The efficiency of ART's Garbage collection (computer science) directly impacts the performance of demanding applications and games, affecting reviews on platforms like the Google Play Store. Its evolution has been a critical factor in Android (operating system)'s competitiveness against other mobile platforms.
Category:Android (operating system) software Category:Runtime systems Category:Virtual machines