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User Datagram Protocol

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Article Genealogy
Parent: Bob Kahn Hop 3
Expansion Funnel Raw 49 → Dedup 11 → NER 11 → Enqueued 6
1. Extracted49
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User Datagram Protocol
NameUser Datagram Protocol
PurposeTransport layer protocol
DeveloperVint Cerf, Bob Kahn
Introduced1980
Ports17 (assigned by Internet Assigned Numbers Authority)

User Datagram Protocol is a connectionless transport layer protocol used for establishing low-latency and loss-tolerating connections between applications on the internet, particularly those involving Real-time Transport Protocol and Session Initiation Protocol. It was developed by Vint Cerf and Bob Kahn, who are also known for their work on the Transmission Control Protocol and the Internet Protocol. The protocol is widely used in applications that require fast and efficient data transfer, such as Online gaming, Video streaming, and Voice over Internet Protocol services provided by companies like Skype and Netflix. The protocol's design is based on the work of Jon Postel and Danny Cohen, who made significant contributions to the development of the Internet Protocol Suite.

Introduction

The User Datagram Protocol is a transport layer protocol that provides a best-effort delivery service, meaning that it does not guarantee the delivery of packets and does not establish a connection with the recipient before sending data. This is in contrast to the Transmission Control Protocol, which provides a reliable and connection-oriented service. The protocol is used by applications that require low latency and can tolerate some loss of data, such as Online gaming platforms like World of Warcraft and League of Legends, which are developed by companies like Blizzard Entertainment and Riot Games. The protocol's simplicity and efficiency make it a popular choice for applications that require fast and efficient data transfer, such as Video streaming services provided by companies like YouTube and Twitch.tv, which are owned by Google and Amazon, respectively.

History

The User Datagram Protocol was first defined in RFC 768 in 1980 by Vint Cerf and Bob Kahn, who are also known for their work on the Internet Protocol and the Transmission Control Protocol. The protocol was designed to provide a simple and efficient way for applications to send data over the internet, and it has since become a widely used protocol in many applications. The protocol's development was influenced by the work of Jon Postel and Danny Cohen, who made significant contributions to the development of the Internet Protocol Suite. The protocol has undergone several revisions, including RFC 1122 and RFC 2460, which were published by the Internet Engineering Task Force and provide updates to the protocol's specification.

Protocol_details

The User Datagram Protocol is a connectionless protocol, meaning that it does not establish a connection with the recipient before sending data. The protocol uses a simple header format that includes the source and destination port numbers, the length of the data, and a checksum to verify the integrity of the data. The protocol's header format is similar to that of the Transmission Control Protocol, but it does not include any fields for sequence numbers or acknowledgement numbers. The protocol's data transfer is managed by the Internet Protocol, which provides the routing and addressing functions necessary for data transfer. The protocol's implementation is supported by many operating systems, including Windows, Linux, and macOS, which are developed by companies like Microsoft, Red Hat, and Apple.

Security_considerations

The User Datagram Protocol has several security considerations that must be taken into account when using the protocol. The protocol does not provide any built-in security features, such as encryption or authentication, which makes it vulnerable to attacks like Denial of Service and Man-in-the-middle attack. The protocol's use of a checksum to verify the integrity of the data can help to detect errors, but it does not provide any protection against intentional tampering. To address these security concerns, many applications that use the User Datagram Protocol also implement additional security measures, such as Transport Layer Security and Secure Sockets Layer, which are developed by organizations like the Internet Engineering Task Force and the World Wide Web Consortium. Companies like Cisco Systems and Juniper Networks also provide security solutions for the protocol.

Applications_and_usage

The User Datagram Protocol is widely used in many applications that require low latency and can tolerate some loss of data. The protocol is used in Online gaming platforms like World of Warcraft and League of Legends, which are developed by companies like Blizzard Entertainment and Riot Games. The protocol is also used in Video streaming services provided by companies like YouTube and Twitch.tv, which are owned by Google and Amazon, respectively. The protocol's use in Voice over Internet Protocol services, such as those provided by Skype and Vonage, is also widespread. Other applications that use the protocol include Domain Name System servers, which are managed by organizations like the Internet Corporation for Assigned Names and Numbers and the Internet Assigned Numbers Authority.

Comparison_to_other_protocols

The User Datagram Protocol is often compared to other transport layer protocols, such as the Transmission Control Protocol and the Stream Control Transmission Protocol. The protocol's connectionless design and best-effort delivery service make it well-suited for applications that require low latency and can tolerate some loss of data. In contrast, the Transmission Control Protocol provides a reliable and connection-oriented service, which makes it well-suited for applications that require guaranteed delivery of data. The Stream Control Transmission Protocol provides a connection-oriented service with guaranteed delivery of data, but it also provides additional features like multi-homing and multi-streaming, which are not available in the User Datagram Protocol. Companies like IBM and Oracle provide implementations of these protocols, which are used in a variety of applications, including Database management systems and Enterprise software. Category:Internet protocols