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Blender (software)

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Blender (software)
Blender (software)
NameBlender
DeveloperBlender Foundation, Netherlands
Initial releaseJanuary 1998
Latest release version3.4
Latest release dateJune 2022
Operating systemWindows, macOS, Linux
LanguageC, C++, Python
Genre3D computer graphics
LicenseGNU General Public License

Blender (software) is a free and open-source 3D creation software that supports the entirety of the 3D pipeline, from modeling, rigging, animation, rendering, and even video editing and game creation, developed by the Blender Foundation in the Netherlands. It is widely used by Industrial Light & Magic, Weta Digital, and Disney for creating computer-generated imagery (CGI) in movies like Avatar (2009 film), The Avengers (2012 film), and Star Wars: The Force Awakens. The software is also used by NASA, European Space Agency, and National Geographic for creating 3D modeling and animation.

Introduction

Blender is a powerful tool for creating 3D graphics, used by professionals and hobbyists alike, including Pixar Animation Studios, DreamWorks Animation, and Electronic Arts. It has a large community of users, including Andrew Price, a well-known Blender Guru, who creates tutorials and assets for the software. Blender is also used in architecture, product design, and video game development, with companies like Epic Games, Unity Technologies, and Valve Corporation using it for creating game engines and game development. The software is available for Windows, macOS, and Linux, and is translated into many languages, including English, Spanish, French, and German.

History

The development of Blender began in the late 1990s by Ton Roosendaal, a Dutch software developer, who founded the Blender Foundation in 2002. The first version of Blender was released in January 1998, and was initially called Blender 1.0. The software gained popularity in the early 2000s, with the release of Blender 2.0 in 2000, and Blender 2.5 in 2010. In 2019, Blender was used to create the open movie Spring, a short film created by the Blender Institute, a non-profit organization founded by Ton Roosendaal to promote the use of Blender in the film industry. Blender has also been used in the production of open-source films like Sintel, Tears of Steel, and Cosmos Laundromat.

Features

Blender has a wide range of features, including 3D modeling, rigging, animation, rendering, and video editing. It supports various file formats, including OBJ, FBX, and STL, and can import and export data from other software like Autodesk Maya, 3ds Max, and SketchUp. Blender also has a built-in game engine, called Blender Game Engine, which allows users to create interactive 3D applications and video games. The software is highly customizable, with a large collection of add-ons and scripts available, created by the community, including Python scripts and C++ plugins. Blender is also used in scientific visualization, with institutions like Harvard University, Stanford University, and Massachusetts Institute of Technology using it for creating 3D visualizations of scientific data.

File_format

Blender uses its own file format, called BLEND, which stores all the data related to a 3D scene, including 3D models, materials, lights, and animations. The software also supports other file formats, like OBJ, FBX, and STL, which can be imported and exported using various import/export scripts. Blender's file format is highly flexible, allowing users to store and manage large amounts of data, including textures, images, and audio files. The software is also compatible with other file formats, like Alembic, USD, and glTF, which are widely used in the film and game industries, by companies like Industrial Light & Magic, Weta Digital, and Epic Games.

Community_and_development

The Blender community is large and active, with thousands of users contributing to the software's development, including developers, artists, and designers. The community is supported by the Blender Foundation, which provides resources and funding for the development of the software. Blender has a large collection of tutorials, documentation, and assets, created by the community, including YouTube tutorials and online courses. The software is also used in education, with institutions like University of California, Los Angeles, University of Cambridge, and ETH Zurich using it for teaching 3D computer graphics and animation. The community is highly collaborative, with users sharing their work and knowledge on platforms like Blender Artists, Reddit, and Stack Overflow.

Applications

Blender has a wide range of applications, including film production, video game development, architecture, and product design. It is used by companies like Disney, Pixar Animation Studios, and Electronic Arts for creating CGI and animation. Blender is also used in scientific visualization, with institutions like NASA, European Space Agency, and National Geographic using it for creating 3D visualizations of scientific data. The software is highly versatile, allowing users to create a wide range of content, from short films to video games, and from architectural visualizations to product designs. Blender is also used in virtual reality and augmented reality applications, with companies like Oculus VR, HTC Vive, and Magic Leap using it for creating VR and AR experiences.