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sampling (music)

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sampling (music)
NameSampling
Backgroundtechnique
Invented1960s
InventorPierre Schaeffer, Karlheinz Stockhausen, John Cage
GenresHip hop music, Electronic dance music, Pop music, Experimental music, Trap

sampling (music) Sampling in music is the practice of reusing portions of sound recordings or performances from existing works to create new compositions, often employing techniques such as looping, chopping, layering, and pitch-shifting. The practice intersects with technologies developed at institutions like BBC Radiophonic Workshop, studios like Motown, and companies such as Akai, influencing artists from Grandmaster Flash to The Avalanches and genres including Hip hop music, House music, and Plunderphonics.

Definition and Techniques

Sampling encompasses taking recorded audio—spoken word from Orson Welles, drum breaks from James Brown, melodies from The Winstons, or orchestral passages by London Symphony Orchestra—and manipulating them via techniques like looping, time-stretching, granular synthesis, pitch-shifting, and filtering. Producers use hardware from Akai Professional MPC and E-mu Systems as well as software in Ableton Live, Pro Tools, and FL Studio to perform slicing, layering, and resampling; turntablists influenced by DJ Kool Herc and Grandmaster Flash employ scratching and beat juggling techniques. Approaches such as plunderphonics, pioneered by John Oswald, and mashup culture associated with Danger Mouse and Girl Talk illustrate creative recontextualization, while producers like J Dilla, Dr. Dre, Kanye West, and DJ Shadow demonstrate distinct sampling aesthetics.

History and Origins

Roots trace to early tape experiments by Pierre Schaeffer and Karlheinz Stockhausen in musique concrète and to experimental techniques by John Cage and studios like BBC Radiophonic Workshop. The emergence of hip hop in the Bronx, driven by figures like DJ Kool Herc, Afrika Bambaataa, and Grandmaster Flash, transformed sampling into a rhythmic backbone with extended drum breaks such as the Amen break sampled by N.W.A, The Prodigy, and Massive Attack. Early commercial samplers from Fairlight CMI and E-mu Systems democratized access for artists like Stevie Wonder, Madonna, Public Enemy, and Beastie Boys. Labels such as Motown Records and Sugar Hill Records provided source material that fed into practices used by producers at Hitsville U.S.A. and studios like Sun Studio and Abbey Road Studios.

Sampling has prompted litigation involving parties such as The Turtles, Biz Markie, De La Soul, The Verve, Gilbert O’Sullivan, and George Harrison's estate; landmark cases like those involving Grand Upright Music, Ltd. v. Warner Bros. Records Inc. and Bridgeport Music, Inc. v. Dimension Films set precedents affecting clearance practices. Rights management incorporates organizations such as ASCAP, BMI, PRS for Music, and SESAC, alongside record labels like Universal Music Group, Sony Music Entertainment, and Warner Music Group. The development of sample clearance firms and laws such as doctrines addressed by the United States Copyright Office and judgments from courts in United States and United Kingdom have shaped licensing norms and ethical debates over cultural appropriation raised by critics discussing works by M.I.A., The Avalanches, and Kanye West.

Cultural Impact and Genres

Sampling catalyzed new genres and movements: Hip hop music artists from Run-DMC to Kendrick Lamar rely on sampling culture, while electronic genres like House music, Techno, Drum and bass, and Trip hop have roots in sampled textures by groups such as Black Dog Productions, Massive Attack, and Tricky. Pop acts like Madonna, Michael Jackson, and Britney Spears incorporated sampled elements, as did experimental artists including John Oswald and Negativland. Regional scenes—from Jamaica’s sound system culture involving figures like King Tubby to the UK’s rave culture with labels like Warp Records and artists like Aphex Twin—reflect sampling’s global diffusion. Sampling also enabled cultural dialogue through remix culture associated with Nine Inch Nails and Radiohead, and mass-media moments involving festivals such as Coachella and awards like the Grammy Awards recognizing producers and sampled works.

Technology and Equipment

Early equipment such as the E-mu Emulator, Fairlight CMI, and tape machines used by Pierre Schaeffer gave way to samplers like the Akai MPC60 and software samplers in Ableton Live, Native Instruments Kontakt, and Propellerhead Reason. Turntables by Technics and DJ mixers by Pioneer DJ enabled manual sampling techniques employed by DJ Premier and Pete Rock. Digital audio workstations from Avid Technology and plugins from Waves Audio support time-stretching and pitch algorithms, while cloud platforms and services like Splice provide sample libraries used by producers including Skrillex and Avicii.

Notable Examples and Influential Works

Iconic sampled records include The Sugarhill Gang's early rap productions, Public Enemy's dense collages by The Bomb Squad, Beastie Boys' Licensed to Ill productions, The Avalanches' Since I Left You, Madvillain's Madvillainy by MF DOOM and Madlib, Kanye West's My Beautiful Dark Twisted Fantasy, and Dr. Dre's The Chronic, which reused G-funk elements and breaks from artists like Zapp and George Clinton. Other landmark examples are De La Soul's 3 Feet High and Rising, The Verve's "Bitter Sweet Symphony" controversy over The Rolling Stones and Andrew Loog Oldham orchestral versions, and Biz Markie’s legal precedent affecting N.W.A and later producers. Compilation and remix cultures spotlight works by Coldcut, Negativland, Danger Mouse’s The Grey Album, and sample-based hits by Robin Thicke and Marvin Gaye’s estate disputes.

Category:Music production