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Vocaloid

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Vocaloid
Vocaloid
NameVocaloid
DeveloperYamaha Corporation
Released2004
Latest releaseMultiple engines and voicebanks
Programming languageC++
Operating systemMicrosoft Windows, macOS
LicenseProprietary

Vocaloid is a singing voice synthesis technology and associated software product line developed by Yamaha Corporation that enables users to synthesize singing by inputting melodies and lyrics. The software platform has spawned commercial voicebanks, character franchises, music genres, fan communities, and live performances, influencing producers, labels, and multimedia projects across Japan, Spain, the United States, and other regions.

Overview

Vocaloid began as a research project at Yamaha and commercially launched with partnerships involving firms such as Crypton Future Media, Zero-G, and AHS, connecting to projects like Hatsune Miku concerts, Megpoid promotions, and KAITO releases. The platform intersects with companies and institutions including Internet Co., Ltd., Yamaha Music Europe, and the Miku Expo organizers while engaging communities around Nico Nico Douga, YouTube, and SoundCloud. Its ecosystem includes characters associated with companies like Crypton Future Media, Internet Co., Ltd., and Bplats, and it has influenced scenes tied to events such as Comiket, Anime Expo, and MikuFest.

Development and Technology

Development involved Yamaha research teams, cooperative projects with companies including Crypton Future Media, Zero-G, and Yamaha subsidiaries, and input from researchers at institutions like the University of Tokyo and Osaka University. The underlying technology integrates digital signal processing techniques, proprietary algorithms, and sample-based concatenative synthesis methods developed alongside software engineering practices used in projects from Roland, Korg, and Steinberg. Engineers and producers familiar with DAWs like Cubase, Ableton Live, Pro Tools, and Logic Pro often use Vocaloid engines through VST and AU plugin interfaces, working with format standards originating from companies such as Apple, Microsoft, and Yamaha.

Vocaloid Software Versions and Engines

The software has evolved through multiple engines and versions produced by Yamaha and licensed partners, including early releases tied to Yamaha's first-generation engine and later iterations such as Vocaloid2, Vocaloid3, Vocaloid4, Vocaloid5, and subsequent proprietary engines developed by third parties like Crypton Future Media and Internet Co., Ltd. Each engine iteration introduced features analogous to tools from companies such as Steinberg, Image-Line, and Cakewalk, and integrated workflows used by producers who also use FL Studio, Reaper, and Studio One. Third-party voice synthesizers and competing voice products from companies like CeVIO, Synthesizer V, and Alter/Ego have coexisted in the market alongside Yamaha’s engines.

Voicebanks and Characters

Commercial voicebanks are marketed often with character identities by companies including Crypton Future Media, Internet Co., Ltd., AH-Software, PowerFX, and Bplats; notable character franchises marketed by these companies include Hatsune Miku, Megurine Luka, Kagamine Rin and Len, KAITO, and Meiko from Crypton, and Vocaloids such as Clara, Leon, and MIRIAM from companies like Zero-G and PowerFX. Voice providers have included singers, voice actors, and studio professionals connected to talent agencies and labels such as Sony Music, Universal Music Group, King Records, and Victor Entertainment. Fan-created characters and derivative works circulate through platforms including Nico Nico Douga, YouTube, Pixiv, Twitter, and Reddit, and collaborations have involved franchises like Project DIVA, Bootleg remix albums, and official tie-ins with game developers and anime studios such as Sega, A-1 Pictures, and Studio Trigger.

Cultural Impact and Uses

The platform influenced music producers, DJs, and composers associated with scenes on Nico Nico Douga, YouTube, and SoundCloud, and has been adopted in genres ranging from J-pop and EDM to rock and chiptune by artists linked to labels such as Warner Music Japan, Avex Group, and Pony Canyon. Live concerts featuring holographic projections and motion capture technology have been produced by promoters including Crypton Future Media, Production I.G, and Live Nation, and have toured arenas and conventions like Miku Expo, Anime Expo, and Comiket venues. Educational and research uses have appeared in university projects at Kyoto University and RIKEN, while commercial integrations include theme park shows, advertising campaigns by corporations like Toyota and Honda, and collaborations with game companies such as SEGA and Bandai Namco.

Reception and Criticism

Critical reception has ranged from acclaim by music publications and technology outlets such as Rolling Stone, Wired, and The Japan Times to critique from journalists and academics concerned with issues raised by translators, cultural commentators, and media scholars examining authorship, authenticity, and labor in creative industries. Debates have involved stakeholders from record labels, independent producers, concert promoters, and fan communities, and have paralleled discussions around synthetic performers such as virtual idols in projects by companies including Hololive, Nijisanji, and K/DA.

Legal and licensing issues have involved copyright holders, record labels, and the licensing policies of companies like Crypton Future Media, Yamaha, AH-Software, and Internet Co., Ltd.; disputes and clarifications have touched on commercial use, derivative works, and royalty arrangements affecting producers, arrangers, and voice providers represented by talent agencies and unions. Intellectual property debates have engaged law firms, rights organizations such as JASRAC, ASCAP, and PRS for Music, and platforms including YouTube and Nico Nico Douga concerning content ID, monetization, and platform policies. Contractual frameworks for voicebank use and character merchandising have been managed by publishers, licensors, and management companies connected to the broader music and entertainment industries.

Category:Music software