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Smalltalk (programming language)

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Smalltalk (programming language)
NameSmalltalk
ParadigmObject-oriented, reflective
DesignerAlan Kay, Dan Ingalls, Adele Goldberg, Ted Kaehler
DeveloperXerox PARC, Xerox, ParcPlace Systems, Cincom Systems
First appeared1972
TypingDynamic, strong
ImplementationsSmalltalk-80, Squeak, Pharo, VisualWorks, GNU Smalltalk
LicenseVarious (proprietary, open source)

Smalltalk (programming language) Smalltalk is an influential object-oriented programming language originating at Xerox PARC designed for exploratory programming, human-computer interaction, and educational use. It was created by a team including Alan Kay, Dan Ingalls, Adele Goldberg, and Ted Kaehler and popularized through implementations and commercial products from Xerox Corporation, ParcPlace Systems, and Cincom Systems. Smalltalk's image-based development, uniform object model, and live programming environment influenced many technologies in the fields of Apple Inc. research, Microsoft Corporation tooling, and academic projects at MIT, University of California, Berkeley, and Carnegie Mellon University.

History

Smalltalk development began at Xerox PARC in the early 1970s under the leadership of Alan Kay within research groups influenced by concepts from LOGO (programming language), Simula, and projects at SRI International. Early prototypes such as Smalltalk-72 evolved into Smalltalk-76 and Smalltalk-80 through design work by Adele Goldberg, Dan Ingalls, and Ted Kaehler; these efforts intersected with commercial initiatives at Xerox Corporation and led to academic dissemination via PARC reports and presentations at venues like ACM SIGPLAN conferences. Commercialization and distribution were shaped by companies such as ParcPlace Systems and Cincom Systems while open-source revivals including Squeak (driven by Ames Research Center alumni and Apple Inc. collaborators) and Pharo emerged from academic spin-offs tied to INRIA and ESUG activities. Legal and corporate milestones involving Xerox affected licensing and led to community-driven forks, influencing projects at University of Illinois Urbana-Champaign, University of Cambridge, and Monash University.

Language Design and Principles

The language design reflects principles promoted by Alan Kay and colleagues, emphasizing uniform object orientation inspired by Simula and influenced by pedagogical work from Seymour Papert at MIT Media Lab. Every value is an object; message passing, as articulated in papers presented at ACM SIGCSE and OOPSLA venues, is central. The syntax and semantics draw on work from researchers at Xerox PARC and are described in publications by Adele Goldberg and David Robson; dynamic typing and reflection enable live modification, features explored in collaborations with researchers from Bell Labs and Carnegie Mellon University. Prototype-based and class-based debates in the 1980s engaged contributors from Sun Microsystems and IBM research groups, while ergonomics informed by Apple Computer experiments and Microsoft Research adaptations shaped later interactive debuggers and browsers.

Implementation and Dialects

Major implementations include Smalltalk-80 (original reference implementation developed at Xerox PARC), commercial systems like VisualWorks from Cincom Systems, and community-driven projects such as Squeak (led by alumni including Dan Ingalls and participants from Apple Inc.), Pharo (fostered by INRIA and the ESUG community), and GNU Smalltalk (maintained by contributors associated with Free Software Foundation). Other notable dialects and derivatives influenced or were developed by organizations including ParcPlace Systems, Digitalk, ObjectShare, and universities like University of Kent and University of Birmingham. Implementations introduced virtual machine innovations tied to research at University of Illinois, garbage collection strategies from Bell Labs papers, and JIT compilation techniques discussed at ICFP and PLDI conferences.

Standard Library and Development Environment

Smalltalk systems are known for integrated development environments pioneered at Xerox PARC and refined in products by Cincom Systems and ParcPlace Systems; these environments include object inspectors, class browsers, and image-based persistence, taught in curricula at MIT, Stanford University, and Harvard University. Standard libraries across dialects provide collections, streams, GUI frameworks, and reflection APIs influenced by toolkit research at Apple Computer and Sun Microsystems; community ecosystems such as Squeakland, Pharo Consortium, and repositories mirrored at GitHub host packages, extensions, and bindings to systems from Qt Project, GTK+, and OpenGL. Tools for unit testing, refactoring, and versioning were advanced by collaborations with researchers at Microsoft Research, Reaktor, and academic groups at Utrecht University; continuous integration and deployment integrations have been implemented by companies like ESUG members and open-source contributors affiliated with Red Hat and Canonical.

Influence and Legacy

Smalltalk's concepts influenced a wide range of languages and systems including Objective-C, Ruby (programming language), Python (programming language), and Java (programming language), and shaped software engineering ideas documented in publications from ACM and IEEE. GUI paradigms first demonstrated at Xerox PARC informed products by Apple Inc. (notably Lisa (computer) and Macintosh), Microsoft Corporation interfaces, and windowing systems used by Sun Microsystems. Research on virtual machines, garbage collection, live coding, and object-orientation at institutions like CMU, MIT, and Bell Labs traces lineage to Smalltalk work; educational initiatives inspired by Seymour Papert and projects at the MIT Media Lab continue to use Smalltalk variants for teaching. The language fostered communities and conferences such as ESUG and influenced industry practices at IBM, Oracle Corporation, and startups incubated by Y Combinator alumni.

Category:Programming languages