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Rock Band

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Rock Band
TitleRock Band
DeveloperHarmonix
PublisherMTV Games / Electronic Arts
PlatformsXbox 360, PlayStation 3, Wii, Microsoft Windows (later ports)
Released2007
GenreMusic video game
ModesSingle-player, multiplayer

Rock Band is a 2007 music video game developed by Harmonix and published by MTV Games in partnership with Electronic Arts. It simulates performance of rock music using instrument-like controllers modeled after real-world instruments and features cooperative multiplayer accommodating vocalists, guitarists, bassists, and drummers. The title became a commercial success and cultural touchstone, influencing subsequent rhythm games and live-music licensing practices across the interactive entertainment industry.

Overview

Rock Band was conceived after Harmonix's prior rhythm game success with Guitar Hero spinoffs and was produced in collaboration with MTV Networks and Viacom. The game shipped with bundled instrument controllers produced by manufacturers including Mad Catz and Microsoft for platform-specific bundles on Xbox 360, PlayStation 3, and Wii. It employed a career-focused mode with promotions, venues, and in-game currency tied to performance, as well as online features supported by networks such as Xbox Live and the PlayStation Network. The business model incorporated a downloadable content strategy coordinated with storefronts operated by Microsoft, Sony Computer Entertainment, and Nintendo.

Gameplay

Players perform songs using a plastic guitar controller based on designs by Harmonix and hardware partners, a drum kit inspired by professional drum sets, and a microphone peripheral modeled on studio mics. Gameplay draws on mechanics popularized by Guitar Hero and earlier Harmonix titles like Frequency and Amplitude, translating note charts into colored note highways and beat maps. Single-player and cooperative band modes allow up to four players to fill roles that mirror members of touring acts such as Foo Fighters, The Who, Metallica, and Queen when those bands' songs are licensed for play. Scoring systems reward accuracy, combos, and star power activations while penalties for misses can lead to "failing out" of a song, a mechanic also present in titles like Rocksmith and later rhythm games.

Development and Release

Development began after Harmonix was acquired by Viacom in 2006, with creative direction led by key designers previously responsible for Frequency and Amplitude. The team collaborated with instrument manufacturers and licensors, negotiating agreements with major music publishers, record labels including Universal Music Group, Sony Music Entertainment, and Warner Music Group, and artist representatives. Public demonstrations occurred at trade shows such as Electronic Entertainment Expo and Gamescom, and the title was refined through focus tests in partnership with retail chains like Best Buy and GameStop. Promotional tie-ins included appearances on programs on MTV and partnerships with music festivals such as Lollapalooza. The initial release in 2007 was followed by patches and downloadable content distribution coordinated through Xbox Live Marketplace and the PlayStation Store.

Music and Track List

The game's on-disc soundtrack combined classic rock, contemporary rock, punk, and metal, featuring tracks licensed from established performers and catalogs. Songs were selected from a curatorial process involving A&R contacts at Universal Music Group, Sony BMG (now Sony Music Entertainment), and independents such as Sub Pop and Matador Records. On-disc selections included artists whose catalogs had previously seen commercial success on live tours and radio, with contemporaries like Green Day, The Rolling Stones, The Beatles catalog negotiations influencing downstream licensing strategies. The title launched with an extensive repertoire and was notable for its post-launch ecosystem of downloadable content, which introduced additional songs weekly from acts like Nirvana, The Who, Metallica, and emerging bands supported by labels including Columbia Records and Island Records. Harmonix also pursued "export" options enabling cross-title compatibility with other franchise entries and curated track packs reflecting compilations and artist-specific releases.

Reception and Impact

Upon release, the game received positive reviews from outlets such as IGN, GameSpot, and Eurogamer, praising its cooperative multiplayer, instrument peripheral quality, and track variety. It won awards at industry events including Spike Video Game Awards and nominations at the BAFTA games categories. Commercially, the title contributed to a surge in music game sales and spurred competition from companies like Activision and third-party peripheral makers including Logitech. The franchise influenced concert promotion strategies and music licensing, with labels recalibrating digital rights management and revenue-sharing models following deals struck for game inclusion. The popularity of the game also affected instrument accessory markets and inspired community-driven events at venues such as House of Blues and conventions including PAX.

The initial success led to sequels and companion products developed by Harmonix and publishers including Electronic Arts and license extensions with artists for standalone titles. Spin-offs included portable and themed entries that appeared on platforms like Nintendo DS and later downloadable services, while related media encompassed documentary coverage on MTV and music industry analyses in publications such as Rolling Stone and Billboard. Licensed artist expansions and band-specific releases mirrored strategies used in other entertainment tie-ins, and the franchise spawned tournaments, community modifications, and third-party hardware suites from vendors such as Mad Catz and PDP.

Category:Video games