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OGN Champions

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OGN Champions
NameOGN Champions
SportEsports
GameLeague of Legends
CountrySouth Korea
Founded2012
Folded2017
OrganizerOnGameNet
VenueSeoul World Cup Stadium
WebsiteOGN

OGN Champions was a premier South Korean professional League of Legends tournament series organized by the broadcaster OnGameNet from 2012 to 2017. Serving as a primary domestic competition, Champions played a central role in shaping the careers of teams and players who later became fixtures at international events such as the League of Legends World Championship, the Mid-Season Invitational, and the Intel Extreme Masters. The league's format, production values, and talent pipeline influenced contemporaneous competitions including the LCK, GPL, and TCL.

History

Launched by OnGameNet in 2012 following the rapid professionalization of League of Legends in South Korea, Champions succeeded earlier televised events and consolidated regional circuits that included teams from the KeSPA-aligned ecosystem and independent organizations. Early seasons featured legacy organizations like KT Rolster, SK Telecom T1, and CJ Entus competing against emerging squads such as Najin White Shield and MVP. Champions seasons intersected with major international milestones: the rise of Faker and the dynasty of SK Telecom T1 at the 2013 World Championship and later global tournaments. In 2015 and 2016 organizational shifts—paralleling league franchising trends seen in North America and Europe—led to structural changes and the eventual transition to the League of Legends Champions Korea (LCK) brand as regional governance consolidated. Champions formally concluded in 2017 as the Korean scene moved to the LCK branding and new broadcast partnerships involving Riot Games.

Format and Rules

Champions used a seasonal split model with a regular season followed by playoffs; formats evolved across years influenced by international qualification rules for the World Championship and the Mid-Season Invitational. Matches were played on the Summoner's Rift map under rules set by Riot Games competitive standards, including champion select procedures, draft order, and patch adjudication. Roster regulations aligned with professional norms, permitting player transfers between teams like Samsung Galaxy and Longzhu Gaming during designated windows, while tournament officials from OnGameNet enforced match-fixing sanctions reminiscent of precedents set in other Korean leagues. Broadcast rules incorporated live commentary from casters with backgrounds at GOMtv and collaborations with analysts who had been players at KT Rolster B and CJ Entus Blaze.

Tournament Results and Champions

Across its run, Champions crowned multiple titleholders, many of whom became international title contenders. Dominant organizations included SK Telecom T1 with multiple split wins led by star players from squads such as Faker and Bengi, and perennial contenders KT Rolster and Samsung Galaxy who captured major splits and later succeeded at the 2017 World Championship. Other champions and finalists featured storied teams like Najin e-mFire, CJ Entus, Jin Air Green Wings, and ROX Tigers, the latter known for impressive runs at global tournaments including the 2016 World Championship. Individual player honors often foreshadowed international acclaim for player-turned-coaches and MVPs who later joined organizations like T1 and Gen.G Esports.

Notable Teams and Players

Champions served as a proving ground for marquee players and organizations. Legendary figures who rose to prominence in Champions include Faker (Lee Sang-hyeok), Bengi (Bae Seong-woong), Ryu (Kim Ryu-min), Duke (Lee Ho-seong), Ambition (Kang Chan-yong), and Imp (Gu Seung-bin). Teams such as SK Telecom T1, KT Rolster Arrows, Samsung White, ROX Tigers, and Longzhu Gaming cultivated rivalries remembered for tactical innovation and high-skill showmatches. Many competitors later transitioned to other esports ecosystems, joining organizations like Cloud9, Team Liquid, Fnatic, and G2 Esports as exports or coaches. Coaches and analysts with Champions pedigrees—former players from CJ Entus Frost and MVP—contributed to tactical developments in professional play.

Broadcast and Production

OnGameNet's broadcast of Champions set production benchmarks for regional esports television, combining traditional studio presentation with live stage matches at venues such as the Seoul World Cup Stadium and televised commentary desks. Casting teams included prominent shoutcasters and analysts who had affiliations with GOMtv and later with Riot-affiliated broadcasts. Production innovations included multi-cam replays, tactical breakdowns, and player interviews that became standard in other leagues like the European League of Legends Championship Series and the North American League of Legends Championship Series. Partnerships with brands and events—including appearances at IEM Katowice and cross-promotions with Korean entertainment companies—expanded audience reach. The series' polished coverage helped normalize esports broadcasting practices for mainstream Korean media outlets such as SBS and MBC.

Legacy and Impact

Champions left a lasting imprint on the professional League of Legends ecosystem: it produced world-class talent, pioneered broadcast techniques later adopted by the LCK, and influenced competitive regulation across regional leagues. Alumni shaped later successes at the World Championship, the Mid-Season Invitational, and cross-regional events such as the All-Star Paris 2014. The consolidation into the LCK preserved competitive continuity while institutionalizing franchising and Riot-led governance that had parallels in Overwatch League and Call of Duty League. Champions is remembered as a cornerstone of South Korea's ascent to esports prominence and a formative stage for many organizations and players who continue to influence the global scene.

Category:Esports competitions Category:League of Legends competitions