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MonoDevelop

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MonoDevelop
NameMonoDevelop
DeveloperXamarin; Novell; Microsoft
Released2004
Programming languageC#; GTK#
Operating systemWindows; macOS; Linux; BSD
Platformx86; x86-64; ARM
GenreIntegrated development environment
LicenseMIT; GPL

MonoDevelop MonoDevelop is an open-source integrated development environment originally created to bring Visual Studio-style development to GNOME environments and to support C# and .NET Framework programming on multiple operating systems. It was developed by contributors from Xamarin, Novell, and independent developers to enable cross-platform development using Mono and later .NET Core and .NET 5. The project influenced and was influenced by a range of projects and organizations including Microsoft, Novell, Xamarin Studio, and multiple Linux distributions such as Ubuntu and Fedora.

History

MonoDevelop traces its origins to projects and events involving Miguel de Icaza, Ximian, and the emergence of Mono in the early 2000s alongside broader shifts including the release of .NET Framework 1.0 and the growth of GNOME 2. The project evolved through contributions from companies such as Novell and later Xamarin; it intersected with product decisions by Microsoft after high-profile developments like the acquisition of Xamarin by Microsoft. MonoDevelop's timeline includes interactions with operating system vendors such as Red Hat, Canonical, and communities around Debian and Arch Linux. The IDE’s development was contemporaneous with events like the standardization efforts of ECMA and the later open-sourcing of .NET Core by Microsoft.

Features

MonoDevelop offers features familiar to developers who used Visual Studio, including code completion, code folding, and project templates aligned with languages like C#, F#, and support for build systems and package managers such as MSBuild and NuGet. The IDE integrates debugging capabilities using runtimes like Mono runtime and later CoreCLR/.NET Core Runtime, and supports GUI designers comparable to those in Glade and integration with toolchains used by projects such as GtkSharp and Xamarin.Forms. Other features include version control integrations with systems like Git, Subversion, and ancillary tools developed in ecosystems like GitHub and GitLab.

Architecture and Components

MonoDevelop's architecture connects editing, project management, and debugging via components implemented in C# atop GTK# and libraries from the Mono Project. Key components include the text editor based on technologies used in projects influenced by SharpDevelop and the debugger front-end which integrates with back-ends such as Soft Debugger and GDB for native scenarios. The solution and project system uses formats compatible with MSBuild and project files similar to those produced by Visual Studio and tools from JetBrains ecosystems. The packaging and extension model allows third-party add-ins analogous to ecosystems around Eclipse and NetBeans.

Platforms and Distribution

MonoDevelop was packaged for and distributed across major Unix-like distributions such as Ubuntu, Fedora, openSUSE, and Arch Linux, and saw macOS distribution through channels that included Homebrew and historically through Xamarin Studio bundles. Windows support existed with builds and compatibility aims comparable to Visual Studio Code and other cross-platform editors like Sublime Text and Atom. The runtime dependencies involved libraries from GTK+ and distributions of Mono, and distribution models paralleled those of package ecosystems maintained by Debian Project, RPM Package Manager, and Flatpak initiatives.

Development and Community

Development was driven by contributors from corporate projects such as Novell and Xamarin alongside volunteers and academic contributors associated with organizations including MIT, University of California, Berkeley, and community hubs like Stack Overflow and GitHub. Governance and contributions reflected practices familiar to open-source projects shepherded by entities like The Apache Software Foundation and influenced by tooling and collaboration norms from Trac and Jira ticketing systems. The community engaged in conferences and events in ecosystems such as FOSDEM, GUADEC, and dotNET Conf where maintainers discussed interoperability with technologies from Microsoft and standards bodies like ISO and ECMA International.

Reception and Usage

MonoDevelop was recognized in contexts where cross-platform C# development, mobile application tooling with Xamarin.iOS and Xamarin.Android, and desktop GUI development with GTK# were priorities, often compared with Visual Studio, SharpDevelop, and later editors like Visual Studio Code. It appeared in academic curricula and industry projects that targeted multi-OS deployments, with citations in tutorials and documentation alongside references to ecosystem projects like Mono Project, MonoTouch, and Mono for Android. Critiques and evaluations discussed compatibility with .NET Standard, performance relative to Visual Studio, and integration challenges noted by distributors such as Canonical and Red Hat.

Category:Integrated development environments