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Mass Effect

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Mass Effect
TitleMass Effect
DeveloperBioWare
PublisherElectronic Arts
DirectorCasey Hudson
ProducerCasey Hudson
DesignerDrew Karpyshyn
ProgrammerPreston Watamaniuk
ArtistDerek Watts
ComposerJack Wall
PlatformsMicrosoft Windows, Xbox 360, PlayStation 3
ReleasedNovember 2007
GenreAction role-playing, Third-person shooter
ModesSingle-player, Multiplayer (series later)

Mass Effect Mass Effect is an action role-playing video game developed by BioWare and published by Electronic Arts in 2007. Set in a science fiction universe, the game combines third-person shooter mechanics with branching narrative and player choice, featuring cinematic presentation influenced by Star Wars, Blade Runner, and the works of Isaac Asimov. It launched a multimedia franchise including sequels, novels, comics, and adaptations tied to N7 Day and transmedia promotions.

Overview

The single-player campaign follows Commander Shepard, an officer in the Systems Alliance Navy, investigating the disappearance of colonists linked to a relic known as the Prothean Beacon. The story unfolds across star systems such as the Citadel, the planet Virmire, and the colony world Eden Prime, involving factions like the Citadel Council, the pirate group Blue Suns, and the military corporation Cerberus. Themes include synthetic versus organic life exemplified by the antagonists called the Reapers and the ancient influence of the Protheans on galactic civilization. The narrative structure emphasizes moral decisions framed by the Paragon and Renegade alignments and uses a reputation system echoed in subsequent franchise entries.

Gameplay

Players control Shepard from a third-person perspective, combining cover-based shooting with squad tactics and role-playing elements such as character classes (e.g., Soldier, Engineer, Adept), skill trees, and inventory management. Missions span planetary exploration, starship travel aboard the S.S.V. Normandy SR-1, and conversations on the Citadel using an interactive dialogue wheel designed by BioWare veterans from previous titles like Baldur's Gate and Neverwinter Nights. Combat balances real-time action influenced by titles such as Gears of War with decision-driven outcomes seen in Baldur's Gate II. Import and export of save data allow continuity into sequels such as Mass Effect 2 and Mass Effect 3.

Setting and Characters

The setting is a future galactic community comprising species including Turians, Asari, Salarians, Krogans, Quarians, and Humans. Central locations include the Citadel Station, the human colony Eden Prime, and the research facility on Noveria. Key characters alongside Shepard include squadmates like Garrus Vakarian, Tali'Zorah nar Rayya, Liara T'Soni, Urdnot Wrex, and antagonists such as the rogue Spectre Saren Arterius and the shadow organization Cerberus. Political and scientific institutions such as the Citadel Council and the Spectres shape galactic law and enforcement, while events like the First Contact War and discoveries by the Protheans provide historical backdrop. Interpersonal relationships, including potential romances with characters like Ashley Williams and Kaiden Alenko, affect character arcs and campaign outcomes.

Development and Release

Development began at BioWare under producer and project lead Casey Hudson with a team drawing from projects like Jade Empire and Star Wars: Knights of the Old Republic. Writing involved authors and designers such as Drew Karpyshyn and contributions from voice actors including Mark Meer and Jennifer Hale. The game used the Unreal Engine 3 licensed from Epic Games and faced production milestones tied to Electronic Arts publishing schedules. Promotional tie-ins included appearances at E3 and special editions featuring developer commentary. The game was released on Microsoft Windows and Xbox 360 in November 2007, followed by a PlayStation 3 release via the compilation Mass Effect Trilogy and later remasters in the Mass Effect: Legendary Edition.

Reception and Legacy

Upon release, the game received awards and nominations from outlets such as the Game Developers Choice Awards, Spike Video Game Awards, and publications like Game Informer and Edge (magazine), praised for story, characters, and player choice while criticized for technical issues and inventory systems. It spawned sequels—Mass Effect 2 and Mass Effect 3—as well as spin-offs like Mass Effect: Andromeda, novels by authors including Drew Karpyshyn and William C. Dietz, and comics published by Dark Horse Comics. Academic analysis compared its narrative design to works by Joseph Campbell and debated its treatment of ethics akin to discussions around Asimovian themes. The franchise influenced subsequent role-playing titles from studios such as Obsidian Entertainment and inspired mechanics in later BioWare releases. The series remains a touchstone in discussions of branching narrative, player agency, and transmedia storytelling within the video game industry.

Category:Video games Category:Science fiction video games Category:Role-playing video games