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| MANGA Plus | |
|---|---|
| Name | MANGA Plus |
| Developer | Shueisha |
| Released | 2019 |
| Platforms | Web, Android, iOS |
| Languages | English, Spanish, Arabic, Portuguese, French |
MANGA Plus
MANGA Plus is an international digital manga service launched by Shueisha to distribute serialized comics worldwide alongside platforms such as Weekly Shōnen Jump, Shonen Jump+, and publishers like VIZ Media and Kodansha. It offers simultaneous releases that tie into works by creators linked to Eiichiro Oda, Tite Kubo, Gege Akutami, Kohei Horikoshi, and titles appearing in Weekly Shōnen Jump. The service interacts with global markets including United States, United Kingdom, Brazil, Spain, France, Philippines, and India and competes with digital outlets such as ComiXology and LINE Manga.
MANGA Plus provides simultaneous chapter releases for series serialized in magazines like Weekly Shōnen Jump and web magazines like Shonen Jump+, as well as select licensed works from creators such as Eiichiro Oda of One Piece, Tite Kubo of Bleach, Kohei Horikoshi of My Hero Academia, Gege Akutami of Jujutsu Kaisen, and Yoshihiro Togashi of Hunter × Hunter. The service supports reading on Android (operating system), iOS, and major web browsers, and integrates payment methods used in regions like Japan, United States, Brazil, and Mexico. Partnerships involve industry entities such as Shogakukan, Hakusensha, Square Enix (publisher), and distribution channels similar to Amazon (company) and Apple Inc..
Shueisha announced the project amid globalization efforts seen in collaborations with VIZ Media and expansion initiatives by companies like Sony Music Entertainment (Japan), Netflix, and Crunchyroll. Early development paralleled trends from platforms such as ComiXology Unlimited and digital strategies used by Kadokawa Corporation and Kodansha USA Publishing. Launch events referenced major manga landmarks including Weekly Shōnen Jump anniversaries, cross-media adaptations like the One Piece (anime) and My Hero Academia (anime), and the internationalization strategies used by Shonen Jump (magazine). The platform evolved technologically through updates reflecting standards by Apple App Store and Google Play.
Content offerings include simultaneous chapter drops, complete series like Dragon Ball, Naruto, Bleach, One Piece, and newer hits such as Chainsaw Man, Spy × Family, and Jujutsu Kaisen. Features mirror reading experiences found on Kindle, Barnes & Noble, and LINE Webtoon, offering chapter bookmarking, chapter notifications, translations into languages used across Latin America, Europe, and parts of Asia, and curated recommendations referencing creators like Eiichiro Oda, Masashi Kishimoto, Akira Toriyama, Hirohiko Araki, and Rumiko Takahashi. Special promotions coordinate with events like Comiket and awards such as the Shogakukan Manga Award and Tezuka Osamu Cultural Prize.
Availability varies by territory, navigating licensing frameworks involving entities like VIZ Media, Crunchyroll, Kadokawa Corporation, and Kodansha. Mobile distribution uses platforms including Google Play and App Store (iOS), while web access is optimized for browsers like Google Chrome, Safari, and Mozilla Firefox. Market entries considered regional services such as LINE Manga in Japan and Webtoon in South Korea, balancing exclusivity around territories like Canada, Australia, and nations within the European Union.
Critical reception referenced comparisons with digital services like ComiXology, VIZ Media's Shonen Jump, and streaming tie-ins through Crunchyroll and Netflix. Industry commentators linked its launch to shifts noted in reports by Nikkei (newspaper), The Japan Times, and market analysts at Dentsu and Fujitsu. Cultural impact manifested in fan communities on platforms such as Twitter, Reddit, YouTube, and conventions like Anime Expo, Japan Expo, and New York Comic Con, while influencing localized publishing strategies used by Panini Comics and Kurokawa (publisher).
The platform adopted a freemium model with ad-supported free chapters and paid full-series options mirroring revenue approaches by Netflix (service), Hulu, and Spotify. Licensing negotiations involved counterparts such as VIZ Media, Kadokawa, Kodansha, Shogakukan, and international publishers like Panini Comics and Glénat. Monetization channels included in-app purchases via Apple App Store and Google Play, merchandising links to Bandai Namco Entertainment, and cross-media promotion with anime studios like Toei Animation, Bones (studio), Mappa (studio), and Studio Pierrot.
Critics compared regional restrictions to practices by Spotify and Netflix and debated translation quality relative to releases by VIZ Media and Vertical, Inc.. Issues paralleled disputes seen in licensing cases involving Kadokawa and Kodansha concerning territorial exclusivity, and community backlash echoed debates on platforms like Reddit and Twitter. Accessibility criticisms referenced digital rights management practices used across app ecosystems maintained by Apple Inc. and Google LLC.
Category:Digital manga