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Donkey Kong

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Parent: Nintendo Co., Ltd. Hop 5
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Donkey Kong
TitleDonkey Kong
DeveloperNintendo
PublisherNintendo
DesignerShigeru Miyamoto
PlatformArcade, NES, Game Boy, Various
Released1981
GenrePlatform
ModesSingle-player, Multiplayer

Donkey Kong Donkey Kong is a 1981 arcade video game created by Nintendo and designed by Shigeru Miyamoto. The game established early conventions for platform gameplay and introduced characters who later appeared across franchises such as Super Mario Bros., Mario Kart 8, Super Smash Bros. Ultimate, Mario Party, and Mario Tennis Aces. Donkey Kong played a formative role in the international rise of Japanese video game companies including Nintendo of America, while influencing hardware makers like Atari, Coleco, Sega, and Electronics Arts.

Overview

Donkey Kong casts the player as Jumpman in a struggle to rescue Pauline from an antagonist named Donkey Kong atop a construction site inspired by urban projects in cities such as New York City and industrial structures like Eiffel Tower-style girders. The arcade cabinet’s success contributed to the arcade boom of the early 1980s alongside contemporaries such as Pac-Man, Space Invaders, Galaga, and Defender. The title’s release intersected with events involving companies like Bowser (character)-era lore through Nintendo Entertainment System licensing and regulatory shifts in markets like United Kingdom and United States distribution channels.

Gameplay and Design

Gameplay consists of maneuvering Jumpman across platforms, ladders, and moving elevators while evading hazards including barrels, fireballs, and collapsing floors. The level progression shares design lineage with platform elements later refined in Super Mario Bros. 3, Super Mario World, Donkey Kong Country, and New Super Mario Bros. U. Designer Shigeru Miyamoto drew creative input from collaborators at Nintendo Research & Development 1 and from influences such as Popeye (comic strip), King Kong (1933 film), and architectural motifs visible in Brooklyn Bridge and Golden Gate Bridge. Mechanics like timed jumping and projectile avoidance presage features in titles by developers such as Rare, Capcom, Konami, and Square Enix.

Development and Release

Development began within Nintendo’s offices in Kyoto under the leadership of Shigeru Miyamoto with support from programmers and pixel artists at Nintendo Research & Development 1 and executives at Nintendo Co., Ltd.. The project followed earlier arcade experiments like Radar Scope and shaped strategic decisions made by Minoru Arakawa and Howard Lincoln at Nintendo of America. The cabinet debuted in arcades alongside distribution deals negotiated with operators in Japan, United States, United Kingdom, France, and Germany. Ports and conversions were later produced for hardware from companies including ColecoVision, Atari 2600, Nintendo Entertainment System, and Game Boy.

Characters and Setting

Primary characters include Jumpman, who later became known as Mario, Pauline, and Donkey Kong; secondary elements and antagonists include enemies and stage hazards that inspired characters and designs in franchises like Mario Kart 64, Super Mario Odyssey, Yoshi's Island, and Luigi’s Mansion 3. The industrial construction-site setting evokes influences from films and media such as King Kong (2005 film), Metropolis (1927 film), and serialized comics by creators like Elzie Crisler Segar. The game’s cast and scenography informed later narrative and level-design decisions across studios like Nintendo EAD, Rareware, Capcom USA, and SquareSoft.

Reception and Legacy

Donkey Kong achieved commercial success and critical acclaim in the arcade era, being compared with blockbuster titles like Pac-Man Championship Edition and earning placement in retrospectives by publications such as Electronic Gaming Monthly, Game Informer, Edge (magazine), IGN, and GameSpot. The game catalyzed careers for industry figures including Shigeru Miyamoto and corporate strategies at Nintendo Co., Ltd. and Nintendo of America. Its legacy includes inspiring platformers developed by companies like Sega AM2, Konami, Tecmo, Hudson Soft, and influencing console design choices in hardware such as Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy Advance, and Nintendo Switch.

Adaptations and Media Appearances

Donkey Kong has been adapted into comic strips, animated television specials, licensed merchandise, and compilation releases on platforms such as Wii Virtual Console, Nintendo 3DS eShop, Nintendo Switch Online, Xbox Live Arcade, and PlayStation Network. The character and brand have appeared in crossovers and guest roles in productions and events involving The Super Mario Bros. Movie, Saturday Night Live, The Tonight Show Starring Jimmy Fallon, tournament circuits like EVO Championship Series, and exhibitions at institutions including the Smithsonian Institution and Museum of Modern Art. Homebrew, remixes, and preservation efforts involve communities organized around archives like Internet Archive, retro conventions such as Classic Gaming Expo, and academic studies published through Game Developers Conference panels.

Category:Video games