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DOOM (2016 video game)

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DOOM (2016 video game)
DOOM (2016 video game)
TitleDOOM (2016)
Developerid Software
PublisherBethesda Softworks
DirectorHugo Martin
ProducerMarty Stratton
DesignerTed Dworkin
ComposerMick Gordon
Engineid Tech 6
PlatformsMicrosoft Windows, PlayStation 4, Xbox One, Nintendo Switch, Stadia
ReleasedMay 13, 2016
GenreFirst-person shooter
ModesSingle-player, multiplayer

DOOM (2016 video game) is a first-person shooter developed by id Software and published by Bethesda Softworks. The title is a reboot of the DOOM franchise, reviving the series after DOOM 3 and following lineage from Wolfenstein and Quake. It emphasizes fast-paced combat, arena-style encounters, and a soundtrack blending electronic and metal influences by Mick Gordon. The game was originally unveiled at the Electronic Entertainment Expo and released in May 2016 across multiple platforms.

Gameplay

The game features single-player and multiplayer modes, combining arena combat derived from Quake and Unreal Tournament with modern mechanics seen in Call of Duty and Halo. Players control the Doom Slayer through levels on Phobos and UAC facilities, wielding weapons such as the shotgun, chaingun, and BFG 9000 while performing glory kills that restore health and trigger chains reminiscent of Devil May Cry style combos. Movement includes double-jump and dash mechanics similar to Titanfall and arena traversal akin to Doom II maps, and levels incorporate secrets and upgrade systems comparable to Metroid exploration. Multiplayer features objective modes, a class-like progression system, and maps inspired by Final Doom architecture, with support for mods through tools echoing Elder Scrolls V: Skyrim modding communities.

Plot

The narrative follows the Doom Slayer, an ancient warrior unearthed in a Union Aerospace Corporation facility on Mars, who battles a demonic invasion originating from Hell. Antagonists include UAC scientists experimenting with Argent energy and demonic summoning, echoing themes from BFG 9000 lore and earlier entries like Doom (1993). Story beats reference artifacts and events tied to the Icon of Sin mythos and culminate in confrontations that draw parallels to apocalyptic scenarios seen in Doom II and other speculative fiction. Secondary characters and entities evoke ties to Revelation-style imagery and corporate hubris narratives familiar from Alien-inspired science fiction.

Development

Development was led by id Software veterans who previously worked on Quake II and Rage, with direction from Hugo Martin and production by Marty Stratton. The team rebuilt the franchise using the id Tech 6 engine, integrating physically based rendering and Vulkan support influenced by work on Wolfenstein: The New Order. Development cycles included closed alpha tests and community feedback drawn from Bethesda Softworks's previous beta programs. Marketing and development decisions referenced lessons from Doom 3's reception and the competitive shooter landscape dominated by Counter-Strike: Global Offensive and Overwatch. Modding tools and SnapMap were designed to emulate level editors historically associated with Doom II and Quake community mapmakers.

Audio and Music

The soundtrack was composed and produced by Mick Gordon, who blended industrial, metal, and electronic elements influenced by bands and artists like Ministry, Nine Inch Nails, and Meshuggah. Audio engineering employed techniques used in film scoring for franchises such as Mad Max: Fury Road and The Matrix, emphasizing low-frequency synthesis and guitar-driven textures to match gameplay intensity. Sound design drew on id Software's heritage of impactful weapon and monster effects established in Doom (1993) and refined in titles like Quake III Arena. The score received attention in music discussions alongside awards given to game music composers such as those honored by the BAFTA and The Game Awards.

Release and Marketing

id Software and Bethesda announced the game at the Electronic Entertainment Expo 2014 with subsequent showcases at QuakeCon and Gamescom. Pre-release promotion included a closed alpha, multiplayer betas on PlayStation Network and Xbox Live, and collaborations with content creators active on YouTube and Twitch. Post-launch support added downloadable content and a Nintendo Switch port released following precedents set by The Elder Scrolls V: Skyrim and other ported titles. The release strategy mirrored campaigns run by Activision and Electronic Arts for major shooter franchises.

Reception and Legacy

The game received critical acclaim for its combat design, pacing, and soundtrack, garnering nominations and awards from outlets and institutions including The Game Awards and BAFTA. Critics compared its reinvigoration of classic mechanics to the impact of Resident Evil 4 on its series and noted its influence on subsequent arena-style and single-player shooters. DOOM's commercial performance reinforced Bethesda's brand alongside titles like Fallout 4 and contributed to discussions about single-player viability in the era of live-service trends promoted by Fortnite and Apex Legends. The game's legacy includes community mods, speedrunning communities rooted in doomworld-style competitions, and its role in reviving interest in retro-inspired FPS design evident in indie titles and AAA productions alike.

Category:2016 video games Category:First-person shooters Category:Id Software games