Generated by GPT-5-mini| DIS (workshop) | |
|---|---|
| Name | DIS (workshop) |
| Discipline | Design, Interaction, Systems |
| Abbreviations | DIS |
| Established | 1990s |
| Frequency | annual |
| Publisher | ACM SIGCHI (often) |
DIS (workshop)
DIS (workshop) is an established forum for research on design, interaction, and systems that brings together scholars and practitioners from fields such as human–computer interaction, interaction design, and participatory design. The workshop convenes alongside major conferences and symposia to present experimental arts, speculative prototypes, and critical design work that intersect with work from institutions, labs, and studios worldwide. Participants often represent collaborations among universities, corporate research groups, cultural centers, and policy bodies.
DIS workshops foreground experimental practice, critical inquiry, and systems thinking in contexts ranging from urban technologies to speculative futures, linking researchers from MIT Media Lab, Stanford University, University of Cambridge, University of Oxford, Carnegie Mellon University with designers from IDEO, Frog Design, Pentagram, Google Research and artists associated with Tate Modern, Museum of Modern Art, V&A, Centre Pompidou, Walker Art Center. The venue promotes work spanning interactive artefacts, service design, tangible interfaces, and speculative objects, attracting contributors from ACM SIGCHI, CHI Conference on Human Factors in Computing Systems, ACM SIGGRAPH, NeurIPS, IJCAI and practice-led events at SXSW, Ars Electronica, Transmediale.
The workshop evolved from earlier gatherings in the 1990s that connected communities around tangible computing, participatory media, and ubiquitous computing, drawing attendees linked to Xerox PARC, Bell Labs, Apple Inc., Microsoft Research, PARC, Nokia Research Center and university groups such as University of California, Berkeley, Georgia Institute of Technology, University of Toronto, Delft University of Technology. Early iterations reflected conversations present at I3 Conference, CHI Workshops, DIS proceedings and practice showcases in venues like SIGGRAPH Art Gallery, Danish Design School and regional summits tied to Interaction Design Association chapters. Over time the workshop incorporated methods from Participatory Design Conference, Design Research Society, Critical Design Lab and arts residencies at Eyebeam, CTM Festival, Somerset House.
Workshops typically adopt formats blending papers, design fictions, demos, and performative sessions, attracting submissions reviewed by program committees with members from ACM, IEEE, Royal College of Art, Yale University, Pratt Institute and industry partners including Amazon Research, Facebook Reality Labs, Samsung Research. Formats include peer-reviewed short papers, poster sessions, demo tracks, panel discussions, and studio critiques inspired by practices from Arup, Snøhetta, Zaha Hadid Architects. The organizing process involves calls for participation, double-blind review rounds influenced by standards from CHI, scheduling aligned with major conferences such as ACM SIGCHI Conference, coordination with conference chairs from SIGGRAPH, and proceedings often archived with publishers like ACM Digital Library or hosted by university presses linked to MIT Press.
Recurring topics encompass tangible interaction, embodied computation, design fiction, speculative design, sustainability, civic technologies, urban informatics, wearables, augmented reality, and ethical AI, with contributions connecting to work at OpenAI, DeepMind, Stanford Human-Computer Interaction Group, MIT Center for Civic Media, UCL Interaction Centre, KTH Royal Institute of Technology. The workshop engages debates present in forums like Design Justice Network, Data & Society Research Institute, Electronic Frontier Foundation, Creative Commons, and addresses methods from Ethnography, Critical Making, Speculative Fabulation and collaborations with cultural organizations such as British Council and National Endowment for the Arts.
Noteworthy editions have featured keynote contributors and projects with links to creators affiliated with Bruno Latour-style actor-network perspectives, practitioners from Dunne & Raby, and research outputs later cited in venues like CHI Proceedings, TOCHI, Design Studies, Journal of Interaction Science, and exhibition catalogues from Victoria and Albert Museum and Museum of Modern Art. Special issues and proceedings often collect influential artefacts and essays that shaped subfields intersecting with programs at MIT Press, Springer, Routledge, and conference spin-offs connected to Pervasive Computing, UbiComp, Tangible User Interfaces and curated exhibitions at ZKM Center for Art and Media.
The workshop community comprises academics, designers, artists, technologists, and policy researchers from organizations including European Commission research networks, National Science Foundation, Horizon 2020 projects, and independent studios. Its impact is seen in curricular changes at institutions like Royal College of Art, Goldsmiths, University of London, Design Academy Eindhoven, influence on industry R&D agendas at Microsoft Research Redmond, IBM Research, and in cultural programming at galleries such as Serpentine Galleries, Whitechapel Gallery. Alumni and contributors often move between roles at startup accelerators and established institutions, seeding collaborations that inform public-facing projects showcased at festivals like Venice Biennale, Munich Film Festival, and policy dialogues at World Economic Forum.
Category:Workshops