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Chartboost

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Chartboost
NameChartboost
TypePrivate
IndustryMobile advertising
Founded2011
FoundersChris Kotcher, Sean Fannan, Adam Saltsman
HeadquartersSan Francisco, California
ServicesIn-app monetization, programmatic advertising, analytics

Chartboost Chartboost is a mobile advertising and monetization platform founded in 2011 that provided in-app advertising, analytics, and mediation services for mobile game developers and publishers. Originally created to enable cross-promotion among independent studios, the company evolved into a programmatic marketplace servicing partnerships with publishers, advertisers, and ad networks across mobile ecosystems. Chartboost operated within the broader mobile technology ecosystem alongside firms and platforms that include Facebook, Inc., Google LLC, Apple Inc., Unity Technologies, and AdMob.

History

Chartboost was founded in 2011 by Chris Kotcher, Sean Fannan, and Adam Saltsman during a period of rapid expansion in mobile gaming alongside contemporaries such as Rovio Entertainment, Supercell, Zynga, and King. Early funding rounds attracted investment from venture entities and investors active in Silicon Valley and fintech, similar to rounds seen with Sequoia Capital, Benchmark (venture capital)-style firms, and angel investors associated with startups like Instacart and Airbnb. Chartboost grew through partnerships with independent studios and larger publishers including GungHo Online Entertainment, Electronic Arts, Gameloft, and developers who used SDK-based solutions such as those from Amazon.com, Inc. and Tencent. Over the 2010s the company navigated industry shifts driven by policy changes from Apple Inc. and Google LLC, consolidation exemplified by mergers like Microsoft Corporation with ZeniMax Media, and the rise of programmatic platforms such as The Trade Desk and AppLovin.

Products and Services

Chartboost offered an SDK and dashboard for in-app advertising, mediation, and analytics used by mobile developers similar in scope to offerings from MoPub, ironSource, AdColony, and Vungle. Core services included rewarded video, interstitial ads, native placements, and cross-promotion tools that developers used to monetize titles like those from Rovio Entertainment, Supercell, and Scopely. Chartboost also provided programmatic buying interfaces and managed service options comparable to capabilities from PubMatic, Magnite, Inc., and Index Exchange. The platform featured analytics and A/B testing functions analogous to tools from Firebase and Mixpanel, enabling studios to optimize monetization and user acquisition alongside networks such as Tapjoy and ironSource.

Technology and Platform

The Chartboost SDK integrated with mobile development frameworks and engines such as Unity Technologies and Cocos2d-x, and it interfaced with mobile operating systems managed by Apple Inc. and Google LLC. The platform’s programmatic stack utilized real-time bidding concepts comparable to those implemented by OpenX and The Trade Desk, while its mediation logic resembled systems from AppLovin and MoPub. Chartboost’s analytics pipeline processed event data in ways similar to architectures used by Snowflake Inc. and Datadog, and its fraud-detection and traffic quality mechanisms paralleled efforts by Adjust (company) and Appsflyer. Integration points included attribution partners and mobile measurement partners common in the industry, interoperating with repositories and tooling used by studios like GungHo Online Entertainment and TinyCo.

Business Model and Partnerships

Chartboost’s business model combined revenue share on ad impressions, CPM and CPC pricing, and mediation fees, operating akin to commercial terms used by AdMob, MoPub, and ironSource. The company struck publisher partnerships with independent studios and major developers such as Electronic Arts, Gameloft, and Machine Zone, while advertiser relationships included brands and mobile marketers comparable to those working with Facebook, Inc. and Google Ads. Chartboost also participated in industry consortiums and events like Game Developers Conference and collaborated with analytics and attribution vendors including Adjust (company) and Kochava. The platform’s go-to-market relied on account management and programmatic demand from exchanges similar to PubMatic and supply-side integrations like those run by Magnite, Inc..

Controversies and Criticisms

Chartboost faced criticism common to mobile adtech providers, including challenges around ad fraud detection, viewability, and transparency issues similar to those that confronted AppLovin and ironSource. Industry scrutiny paralleled regulatory and platform policy debates prompted by decisions from Apple Inc. and enforcement actions involving privacy standards like those influenced by frameworks from European Union regulators and guidance from entities such as Federal Trade Commission (United States). Developers and publishers occasionally raised concerns about revenue share, SDK size, and performance impacts in forums frequented by participants like Game Developers Conference and communities that include studios such as Rovio Entertainment and Supercell. As with other ad networks, Chartboost’s reputation and practices were part of broader discussions about programmatic ad quality and publisher yield that also implicated companies like MoPub and AdMob.

Category:Mobile advertising companies