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CHI workshops

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CHI workshops
NameCHI workshops
DisciplineHuman–Computer Interaction
FrequencyAnnual
Established1982
Organized byAssociation for Computing Machinery
VenueVarious
ParticipantsResearchers, designers, practitioners

CHI workshops are focused, interactive sessions affiliated with the annual conference organized by the Association for Computing Machinery's Special Interest Group on Computer–Human Interaction. They convene researchers, designers, practitioners, and students for concentrated exploration of emerging problems, methods, and technologies within Association for Computing Machinery and the broader Human–Computer Interaction community. CHI workshops bridge communities represented at conferences such as ACM SIGGRAPH, ACM CSCW, ACM UIST, IEEE VIS, and Interaction Design Association meetings by fostering cross-pollination among experts from institutions like Massachusetts Institute of Technology, Stanford University, Carnegie Mellon University, University of Cambridge, University of Toronto, and industry labs such as Google Research, Microsoft Research, Facebook AI Research, IBM Research, and Apple Inc..

Overview

Workshops at CHI provide short-term, high-intensity forums for topic incubation, often producing artifacts, position papers, prototypes, or community roadmaps. Typical participants include faculty from University of Washington, University of California, Berkeley, Georgia Institute of Technology, researchers from Northeastern University, representatives from Intel Corporation, NVIDIA, Amazon (company), and members of professional societies like Association for Computational Linguistics and IEEE Computer Society. They complement full conference tracks such as those at SIGCHI Conference on Human Factors in Computing Systems and foster collaborations spanning European Research Council projects, government-funded consortia like those supported by the National Science Foundation, and initiatives affiliated with foundations such as the Bill & Melinda Gates Foundation.

History and Development

Workshops have evolved alongside the CHI conference since early gatherings in the 1980s, influenced by developments at venues such as ACM Multimedia, CHI PLAY, Ubicomp, and Pervasive Computing. Early workshops emphasized user interface toolkits and usability, drawing contributors from labs at Xerox PARC, Bell Labs, and Sun Microsystems. Over time, themes expanded to encompass topics advanced by researchers at MIT Media Lab, Royal College of Art, EPFL, TU Delft, and interdisciplinary centers like SRI International and PARC. Key milestones mirror broader technological shifts seen with the rise of mobile computing propagated by Apple Inc. and Nokia, the web-scale changes associated with World Wide Web Consortium, and the AI resurgence signaled by conferences such as NeurIPS and ICML.

Organization and Submission Process

Proposals for workshops are generally submitted by academic or industry organizers and evaluated by program chairs drawn from institutions such as University of Oxford, Princeton University, Yale University, Columbia University, and University of Michigan. Submissions include objectives, participant recruitment plans, expected outcomes, and logistical details; reviewers often include members from ACM SIGCHI, editorial boards of journals like ACM Transactions on Computer-Human Interaction, and steering committees represented by SIGCHI Executive Committee members. Accepted workshops coordinate with the main conference for scheduling, registration policies that may involve fee waivers for students from University of Pennsylvania or early-career researchers from University College London, and guidelines consistent with venue rules at sites like Moscone Center, ExCeL London, and university-hosted auditoria.

Workshop Formats and Activities

Formats range from full-day tutorials and half-day design studios to multi-day hackathons, hands-on prototyping sessions, and writing retreats. Typical activities include keynote provocations by distinguished scholars from Human-Computer Interaction Laboratory, panel discussions featuring speakers from Microsoft Research Redmond, Google Research New York, Facebook Reality Labs, and Amazon Lab126, breakout groups cultivating projects linked to labs like Media Lab, collaborative artifact creation similar to efforts exhibited at Maker Faire, and poster sessions akin to those at CHI PLAY. Many workshops incorporate methods developed at institutions such as Bell Labs Research, INRIA, Max Planck Institute, and Fraunhofer Society.

Topics and Themes

Workshop themes reflect contemporary research and practice: novel interaction techniques influenced by work at MIT Media Lab and Microsoft Research, ethics and fairness dialogues informed by committees at OpenAI, Partnership on AI, and ACM Conference on Fairness, Accountability, and Transparency, accessibility efforts drawing on advocacy from World Wide Web Consortium accessibility initiatives and Royal National Institute of Blind People, privacy-oriented workshops connected to standards from Internet Engineering Task Force, and sustainability conversations linked to programs at International Energy Agency and United Nations Environment Programme. Other recurring themes include tangible interaction rooted in Tangible Media Group research, ubiquitous computing inspired by Ubicomp founders, and design fiction practices related to exhibitions at Tate Modern and Cooper Hewitt.

Impact and Outcomes

Outcomes often include workshop reports, position papers, shared repositories, prototypes, and long-term collaborations that seed funded projects with agencies like the National Institutes of Health, Defense Advanced Research Projects Agency, and the European Commission. Workshops have catalyzed special issues in journals such as ACM TOCHI, spawned working groups that contribute to standards at World Wide Web Consortium, and influenced curricula at institutions like Rhode Island School of Design and Cornell University. They also help establish research agendas later visible in papers at CHI, CSCW, UIST, and DIS.

Notable Workshops and Case Studies

Notable instances include workshops that launched communities around mobile interaction following developments at Apple WWDC, sustainability-focused strands interfacing with COP conferences, ethics workshops that informed policy dialogues at European Parliament committees, and accessibility collaborations that partnered with organizations such as Royal National Institute of Blind People and American Foundation for the Blind. Case studies often highlight outcomes linking academic teams from Carnegie Mellon University with industry partners like Google DeepMind and government labs such as Lawrence Berkeley National Laboratory, resulting in prototypes and follow-up grants.

Category:Conferences