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CHI Extended Abstracts

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CHI Extended Abstracts
NameCHI Extended Abstracts
DisciplineHuman–computer interaction
PublisherAssociation for Computing Machinery
CountryUnited States
FrequencyAnnual

CHI Extended Abstracts The CHI Extended Abstracts is a publication venue associated with the ACM SIGCHI-sponsored annual conference, presenting short papers, posters, demos, and works-in-progress. It functions alongside the main conference program to showcase emergent findings, interactive installations, and community artifacts from contributors worldwide including researchers from Massachusetts Institute of Technology, Stanford University, Carnegie Mellon University, University of Cambridge, and University of Tokyo. The abstracts serve as an entry point for practitioners and scholars affiliated with institutions such as Microsoft Research, Google Research, IBM Research, Nokia Research Center, and Bell Labs to present early-stage work to attendees from venues like the ACM SIGGRAPH exhibits and festivals such as CHI PLAY.

Overview

The Extended Abstracts compiles concise entries that document demonstrations, posters, panels, and workshops tied to the annual ACM symposium organized by Association for Computing Machinery, hosted at locations including San Jose Convention Center, Seattle Center, Kyoto International Conference Center, Vancouver Convention Centre, and SIGCHI conference venues. Contributors often represent labs at ETH Zurich, University of Michigan, Georgia Institute of Technology, University of California, Berkeley, and University College London, and industry teams from Apple Inc., Facebook Reality Labs, Amazon, Adobe Systems, and Samsung Research. The publication is indexed alongside ACM outputs and interacts with professional bodies such as IEEE Computer Society, ACM SIGCHI, SIGGRAPH, CHI PLAY, and DIS.

History and Evolution

Origins trace to efforts in the 1980s and 1990s when gatherings at conferences like CHI and INTERACT began formalizing short-format contributions, influenced by meetings at Bell Labs, workshops at MIT Media Lab, symposia organized by Usability Professionals Association, and panels featuring figures from Xerox PARC, Hewlett-Packard Laboratories, and Apple Computer. Over time editorial practices were shaped by committees including representatives from Stanford University, Carnegie Mellon University, University of Washington, University of Toronto, and Monash University while publishing standards aligned with those of ACM Digital Library collections and indexing services like Scopus and Web of Science. Venue changes and policy shifts intersected with events such as conferences in Paris, Boston, San Francisco, and London and initiatives from organizations including National Science Foundation and European Research Council.

Submission and Review Process

Submissions typically follow ACM formatting requirements overseen by program chairs drawn from institutions such as University of California, Irvine, Cornell University, University of Illinois Urbana–Champaign, University of Maryland, College Park, and University of Copenhagen. Peer review panels include reviewers affiliated with Microsoft Research, Google Research, IBM Research, Intel Labs, and Nokia Research Center, and employ timelines comparable to those used by conferences like CHI PLAY, UIST, CSCW, and DIS. Acceptance categories are determined by program committees that often coordinate with organizers from ACM SIGCHI, editorial boards including members from ACM Transactions on Computer-Human Interaction, and local arrangements committees at host universities such as University of Toronto or University of Glasgow.

Content and Format

Entries commonly include a two- to four-page abstract with figures and references following ACM templates used by proceedings from ACM SIGGRAPH, CHI PLAY, UIST, CSCW, and MobileHCI. Typical content spans demonstrations from labs at MIT Media Lab, artifacts from studios like Royal College of Art, prototypes from Media Lab Europe, and field studies conducted in collaboration with organizations such as World Health Organization, UNICEF, and European Commission. Formats range from poster design sketches to interactive demos showcased on floors where exhibitors include Sony, LG Electronics, HTC, and startups affiliated with accelerators like Y Combinator.

Relation to CHI Conference Proceedings

The Extended Abstracts operate in parallel to the main full-paper proceedings, providing complementary visibility for work that may later mature into full articles published in venues such as ACM Transactions on Computer-Human Interaction, IEEE Transactions on Visualization and Computer Graphics, Interaction Studies, and edited volumes from publishers like Springer and MIT Press. Program coordination involves stakeholders from factions including SIGCHI, university departments like MIT CSAIL, and industrial research groups at Adobe Research and Facebook AI Research, enabling cross-referencing between short-format contributions and full-length peer-reviewed papers presented in oral sessions at CHI.

Impact and Criticism

Proponents cite the Extended Abstracts for enabling early dissemination, community cultivation, and interdisciplinary exchange among participants from Stanford University, Harvard University, Princeton University, California Institute of Technology, and Imperial College London. Critics note concerns about archival status, perceived prestige relative to full papers, and indexing disputes involving databases such as Google Scholar and Web of Science; commentators from editorial boards of ACM Transactions on Computer-Human Interaction, faculty committees at University of Oxford, and policy groups at National Science Foundation have debated these issues. Discussions about open access and reproducibility have engaged stakeholders including Creative Commons, OpenAI, arXiv, and funding agencies like Wellcome Trust.

Notable Papers and Contributions

Notable contributions include early demonstrations and posters that influenced fields represented by authors from MIT Media Lab and Xerox PARC and later informed canonical works cited alongside publications from Don Norman, Hugo Rossi, Stuart Card, Ben Shneiderman, and Terry Winograd. Influential artifacts and demo summaries from teams at Carnegie Mellon University, University of Washington, ETH Zurich, Microsoft Research, and Google Research have been referenced in subsequent full papers and books published by MIT Press, Springer, and Elsevier and discussed at workshops like CHI PLAY and CSCW.

Category:Human–computer interaction