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Bessatsu Shōjo Comic

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Bessatsu Shōjo Comic
Bessatsu Shōjo Comic
TitleBessatsu Shōjo Comic
FrequencyMonthly
CategoryManga magazine
PublisherShogakukan
Firstdate1970
CountryJapan
LanguageJapanese

Bessatsu Shōjo Comic is a Japanese monthly manga magazine published by Shogakukan targeting a shōjo manga readership. Launched during the growth of serialized comics in the 1970s, it serialized works that contributed to developments in narrative style and genre crossover within the manga industry. The magazine served as a venue for creators whose careers intersected with magazines such as Nakayoshi, Sho-Comi, Ribon, LaLa, and Margaret.

History

Bessatsu Shōjo Comic debuted in the context of postwar publishing consolidation involving firms like Kodansha, Shueisha, Hakusensha, Akita Shoten, and Futabasha. Early editorial leadership responded to market shifts driven by serialized successes in titles appearing in Weekly Shōnen Jump, Monthly Shōnen Magazine, and competitors such as Big Comic Spirits, aligning Bessatsu Shōjo Comic with trends set by influential artists published in Garo and Boukan anthologies. Throughout the 1970s, 1980s, 1990s, and into the 2000s, its schedule and masthead evolved alongside corporate strategies at Shogakukan and responses to serialized phenomena like works by creators associated with Hakusensha and Kodansha talent pools.

Publication and Format

Published monthly, the magazine followed conventions established by long-running periodicals including Weekly Shōnen Jump and Monthly Asahi Geinō while competing with LaLa and Betsucomi imprints. Its format combined multi-chapter serializations and one-shot contributions similar to models used in Nakayoshi and Ribon, and it adopted color pages, special editions, and compiled tankōbon releases coordinated with Shogakukan Books imprints. Distribution channels involved networks used by Amazon Japan, Kinokuniya, and Japanese convenience store chains like FamilyMart, paralleling circulation strategies seen at Chuokoron-Shinsha and Takarajimasha for other periodicals.

Notable Serializations

Serializations appearing in the magazine included works that connected with creators known from Clamp, Naoko Takeuchi, Moto Hagio, Yoshihiro Togashi, Keiko Takemiya, and Rumiko Takahashi circles through shared editorial practices. Titles serialized there intersected with franchises adapted by studios such as Toei Animation, Studio Ghibli, Madhouse, Bones, Production I.G, and Sunrise for anime or by publishers like Viz Media, Tokyopop, and Vertical (publisher) for English-language releases. Some serials influenced live-action adaptations by companies including Toho Company, Fuji TV, and NHK, and crossed into merchandise handled by firms such as Bandai, Good Smile Company, and Aniplex.

Editorial and Demographic Influence

Editorial policies reflected competition with demographic targets of shōjo manga periodicals such as LaLa and Margaret, and with josei manga titles from publishers like Shueisha and Hakusensha. Editors at Bessatsu Shōjo Comic engaged creators whose careers touched circles at Gekidan Shinkansen and design aesthetics shared with illustrators represented by Artelier 7. The magazine’s reader surveys and circulation data were assessed against benchmarks from Oricon and advertising partners including Dentsu and Hakuhodo, shaping content choices that echoed practices at Kodansha editorial departments.

Contributors and Creators

Contributors encompassed a range of manga creators, some of whom had affiliations with houses like Studio Pierrot, CLAMP, and freelance circles tied to agencies such as UTA Production. Artists and writers with histories at Nakayoshi, Shōjo Friend, and international contacts through events like Comiket, Anime Japan, and Tokyo International Film Festival contributed short pieces, guest chapters, and long-running serials. Editors sourced talent from art schools and workshops associated with institutions like Tokyo University of the Arts and cultural intermediaries such as Yomiuri Shimbun arts desks.

Reception and Impact

Critical reception placed the magazine within discussions alongside landmark periodicals such as Garo and mainstream competitors like Weekly Shōnen Jump, with commentary appearing in outlets including Asahi Shimbun, Yomiuri Shimbun, and The Japan Times. Its serialized works influenced anime adaptations by studios such as Toei Animation and Madhouse, and academic interest linked some serials to studies published by University of Tokyo Press and analyses presented at conferences hosted by Japan Society for Studies in Cartoon and Comics. Commercially, the magazine’s titles fed into licensing deals negotiated with firms like Crunchyroll, Funimation, Viz Media, and Kodansha USA.

International Editions and Adaptations

While primarily a Japanese-language periodical, serialized properties from the magazine were licensed internationally by publishers including Viz Media, Tokyopop, Panini Comics, and Egmont Group, and adapted for television and film by studios such as Toho Company and broadcasters like Fuji TV and NHK. Merchandise partnerships with companies such as Bandai Namco Entertainment and distribution through global retailers including HMV and Barnes & Noble brought characters to international audiences. Conference panels at Comiket, Anime Expo, and Japan Expo have featured creators associated with serials that originally appeared in the magazine.

Category:Shogakukan magazines Category:Monthly manga magazines published in Japan