Generated by GPT-5-mini| Animation Magazine | |
|---|---|
| Title | Animation Magazine |
| Category | Trade magazine |
| Frequency | Monthly |
| Firstdate | 1987 |
| Country | United States |
| Based | Los Angeles, California |
| Language | English |
Animation Magazine is a monthly trade publication covering the animation industry, including feature animation, television animation, visual effects, anime, and gaming. It reports on studios, festivals, technologies, and personnel while profiling productions, companies, and events across North America, Europe, and Asia. The magazine serves professionals, students, and enthusiasts interested in studios, creators, and distribution channels.
Founded in 1987 in Los Angeles, the magazine emerged amid a resurgence in American feature animation and the growth of international studios such as Walt Disney Feature Animation, Pixar Animation Studios, Studio Ghibli, Studio Can Do, and Toei Animation. Early coverage intersected with milestones like the releases of Who Framed Roger Rabbit and the rise of computer animation exemplified by Toy Story. Over the 1990s and 2000s, editorial attention shifted to include corporate changes at The Walt Disney Company, mergers involving DreamWorks Animation, and the expanding influence of television outlets such as Nickelodeon and Cartoon Network. The publication documented festival circuits including Annecy International Animation Film Festival, industry gatherings like SIGGRAPH, and award seasons tied to institutions such as the Academy Awards and the Annie Awards.
The magazine emphasizes production reporting, profiling directors, producers, and technical artists from entities such as Laika (company), Aardman Animations, Industrial Light & Magic, Blue Sky Studios, and Sony Pictures Animation. Regular features cover box-office trajectories involving distributors like Walt Disney Studios Motion Pictures and Universal Pictures, licensing deals with companies such as Hasbro, and streamer strategies by Netflix, Amazon Prime Video, and Hulu (streaming service). Coverage spans anime creators associated with Studio Ghibli, MAPPA, and Madhouse (company), as well as international markets including Toei Animation in Japan and Cartoon Saloon in Ireland. Technical articles discuss pipelines and tools produced by vendors like Autodesk, Adobe Inc., and Epic Games, while interviews highlight creators linked with works such as The Iron Giant, Spirited Away, and Persepolis (film). The magazine also examines pedagogical pathways at institutions such as CalArts, Savannah College of Art and Design, and Ringling College of Art and Design.
Produced on a monthly schedule, the magazine has been available via newsstand distribution, subscription, and bundled circulation at trade shows including SIGGRAPH, Comic-Con International, and Annecy International Animation Film Festival. Print distribution partners have included buyers at specialty outlets and bookstores tied to chains like Barnes & Noble, while industry subscriptions reach employees at studios such as Walt Disney Animation Studios and DreamWorks Animation SKG. Advertising clientele has featured hardware and software suppliers like NVIDIA, Intel Corporation, and Wacom Co., Ltd., as well as licensing agents and talent agencies such as Creative Artists Agency and William Morris Endeavor.
The magazine operates a digital edition and a website that publishes news briefs, long-form features, and multimedia content tied to studios and festivals like Studio Ghibli, Pixar, Annecy International Animation Film Festival, and Sundance Film Festival. The site integrates video interviews with filmmakers represented by companies such as Laika (company) and Aardman Animations, coverage of streaming premieres on Netflix and Hulu (streaming service), and technical showcases involving platforms from Autodesk and Epic Games. Social media engagement connects readers to announcements about releases from distributors like Walt Disney Studios Motion Pictures and international markets including Toei Animation and Aniplex.
The publication partners with trade events and sponsors panels and screenings at conventions such as Comic-Con International, SIGGRAPH, and Annecy International Animation Film Festival. It profiles award seasons relevant to creators seeking recognition at the Annie Awards, the Academy Awards, and regional festivals like Ottawa International Animation Festival. Community initiatives have included mentorship highlights involving schools like CalArts and Ringling College of Art and Design, job listings for studios such as Blue Sky Studios and Industrial Light & Magic, and programming that spotlights independent creators connected to collectives and workshops at venues like MoMA and SXSW Film Festival.
Industry readers and academic commentators cite the magazine as a consistent source for production news, festival coverage, and trade advertising, noting its role in tracking studio strategies at Disney, DreamWorks Animation, and Netflix. Critics and librarians use its back-issue reporting to document transitions such as the rise of CGI exemplified by Toy Story and corporate restructurings like the acquisition activities of The Walt Disney Company. The publication’s influence is evident in its citation by trade outlets and its presence at professional gatherings where studios, distributors, and vendors including Walt Disney Studios Motion Pictures, Universal Pictures, and Sony Pictures Entertainment converge.