Generated by DeepSeek V3.2| anime | |
|---|---|
| Name | Anime |
| Native name | アニメ |
| Country | Japan |
| Founded | Early 20th century |
| Key people | Osamu Tezuka, Hayao Miyazaki, Isao Takahata |
| Notable works | Astro Boy, Mobile Suit Gundam, Nausicaä of the Valley of the Wind, Neon Genesis Evangelion, Dragon Ball, One Piece |
anime. Anime is a distinctive style of animation that originated in Japan and has become a major global cultural and commercial force. The term itself is derived from the English word "animation" and in Japan refers to all animated works, but internationally it specifically denotes animation produced in Japan or in its characteristic visual style. Its development was heavily influenced by early 20th-century Western animators like Walt Disney and Max Fleischer, as well as the iconic post-war work of Osamu Tezuka, often called the "God of Manga." Today, it encompasses a vast array of genres and artistic approaches, produced for audiences ranging from children to adults, and is distributed through theaters, television broadcasts, and streaming services worldwide.
The modern definition of anime as a specific style of Japanese animation began to solidify in the 1960s and 1970s. Its earliest roots can be traced to filmmakers like Ōten Shimokawa, Jun'ichi Kōuchi, and Seitarō Kitayama, who created the first commercial Japanese animated shorts in the 1910s. The artistic foundations were further shaped by the propaganda films produced during World War II and the subsequent occupation of Japan, which exposed Japanese artists to American animation. The pivotal figure in establishing the modern industry was Osamu Tezuka, whose landmark series Astro Boy (1963) introduced limited animation techniques and serialized storytelling that defined the television anime format. Other foundational works from this era include Speed Racer (Tatsuo Yoshida) and Kimba the White Lion (also by Tezuka), which laid the groundwork for the industry's expansion.
Anime is characterized by its diverse and often highly stylized art, which can range from the exaggerated features and dynamic action of series like Dragon Ball Z to the detailed, realistic backgrounds seen in films by Studio Ghibli. Common visual tropes include large eyes, expressive hair, and the use of symbolic visual cues to convey emotion. The medium spans an exceptionally wide range of genres, many with specific Japanese nomenclature. These include shōnen (targeted at young boys, e.g., Naruto), shōjo (for young girls, e.g., Sailor Moon), seinen (for adult men, e.g., Ghost in the Shell), and josei (for adult women). Other prevalent genres are mecha (featuring robots, as in The Super Dimension Fortress Macross), isekai (transportation to another world, like Sword Art Online), and slice of life (mundane narratives, exemplified by K-On!).
The production of a typical television series or film is a collaborative process involving a production committee (a consortium of investors from publishing, music, and merchandising companies), a animation studio such as Toei Animation, Madhouse, or Kyoto Animation, and key creative staff like the director, character designer, and animation director. The workflow is divided into pre-production (planning, scriptwriting, storyboarding), production (key animation, in-betweening, coloring), and post-production (voice acting, sound design, editing). Major industry events include the Tokyo International Anime Fair (now part of AnimeJapan) and awards like the Tokyo Anime Award Festival. The industry is centered in districts like Suginami in Tokyo and faces challenges such as tight schedules and the labor conditions of animators.
Anime's international reach began in the 1960s with exports like Astro Boy to the United States and Heidi, Girl of the Alps to Europe. Its global popularity surged in the 1990s with the worldwide success of films like Akira and Pokémon: The First Movie and television series such as Dragon Ball Z and Sailor Moon. Today, global distribution is dominated by streaming platforms like Crunchyroll, Netflix, and HIDIVE, which simulcast series shortly after their Japanese broadcast. This has led to increased international co-productions and licensing, with companies like Funimation (now part of Sony) and Viz Media playing major roles in North American localization and home video releases.
Anime has had a profound impact on global popular culture, influencing Western animation in series like Avatar: The Last Airbender and films from Pixar and Disney. It has spawned extensive subcultures, including cosplay at events like Comic Market (Comiket) in Japan and Anime Expo in Los Angeles, and the practice of scanlation for manga. Academic study of the medium has grown, with conferences held by organizations like the Society for the Promotion of Japanese Animation. While often praised for its artistic ambition and narrative complexity in works by directors like Satoshi Kon and Makoto Shinkai, it has also faced criticism for certain tropes and the sexualization of characters. Its cultural significance was internationally recognized when Studio Ghibli co-founder Hayao Miyazaki won the Academy Award for Best Animated Feature for Spirited Away.
Category:Japanese animation Category:Mass media in Japan Category:Animation by country