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*The International*

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*The International*
NameThe International
GameDota 2
Founded2011
OrganizerValve Corporation
RegionWorldwide

*The International* is the premier annual world championship tournament for the multiplayer online battle arena video game Dota 2. Organized by its developer, Valve Corporation, the event was first held in 2011 at Gamescom in Cologne to promote the game's launch. It has since evolved into the most prestigious and highest-grossing competition in esports, known for its record-breaking prize pools funded by community contributions through the Battle Pass system. The tournament brings together the top professional teams from around the globe to compete for the Aegis of Champions.

History

The inaugural tournament was held in 2011 at the Koelnmesse in Cologne, coinciding with the European gaming convention Gamescom. This event, won by Natus Vincere, served as the public unveiling of Dota 2 following its development by Valve Corporation. Subsequent editions have been hosted in major cities across North America and Europe, including Seattle, Vancouver, and Bucharest. A significant evolution occurred in 2013 with the introduction of the Interactive Compendium, a digital booklet whose sales began directly funding the prize pool, a model later expanded into the Battle Pass. This crowdfunding mechanism has consistently resulted in the event offering the largest prize money in esports history, surpassing even traditional sporting events like The Masters Tournament and Wimbledon.

Format

The competition typically begins with a Group Stage utilizing a round-robin format, where teams are divided into groups. Results from this stage determine seeding for the main event, which is conducted as a double-elimination bracket, culminating in a best-of-five Grand Finals. Qualification for the event is primarily achieved through a series of regional leagues and tournaments known as the Dota Pro Circuit, where teams earn points based on their performance throughout the competitive season. The final slots are often decided through last-chance regional qualifiers, ensuring global representation from regions like Southeast Asia, Eastern Europe, and South America.

Champions

Victorious teams are forever inscribed on the Aegis of Champions, the tournament's physical trophy. Early champions include Natus Vincere (2011), Invictus Gaming (2012), and Alliance (2013). The European squad OG made history by winning consecutive titles in 2018 and 2019, a feat unmatched in the event's history. Other notable winning organizations are Team Spirit (2021), Tundra Esports (2022), and Gaimin Gladiators (2023). Legendary players such as Johan "N0tail" Sundstein, Kuro "KuroKy" Takhasomi, and Danil "Dendi" Ishutin have achieved iconic status through their performances and victories.

Venues and locations

The event has been hosted in numerous prestigious arenas and convention centers worldwide. Early editions were held in Germany at the Koelnmesse and later at the KeyArena in Seattle, which served as the primary venue for many years. Subsequent tournaments have taken place in venues like the Rogers Arena in Vancouver, the Mercedes-Benz Arena in Shanghai, and the Arena Națională in Bucharest. The choice of host city often rotates between continents, with events held in Singapore at the Singapore Indoor Stadium and in Seattle at the Climate Pledge Arena, reflecting its global appeal.

Economic and cultural impact

The event is a major economic driver for host cities, filling hotels, restaurants, and local attractions, akin to a large-scale convention like San Diego Comic-Con. Its crowdfunded prize pool, often exceeding $40 million, represents a significant redistribution of capital within the esports ecosystem, directly supporting players, teams, and related industries. Culturally, it has cemented Dota 2's legacy, inspiring documentaries like Free to Play and influencing game design across the genre. The tournament also serves as a key showcase for streaming platforms like Twitch and broadcast partners, while its in-game cosmetic items have created a vibrant digital economy.

Media coverage and viewership

Broadcast primarily in multiple languages on Twitch and YouTube, the event consistently achieves peak concurrent viewership in the millions, rivaling major traditional sports broadcasts. Coverage is also provided by various television networks and streaming services globally, including BBC in the United Kingdom and TV 2 in Norway. The production involves elaborate opening ceremonies, guest appearances by figures like J.J. Abrams, and commentary from a vast pool of talent including Toby "TobiWan" Dawson and David "LD" Gorman. These broadcasts often set viewership records for esports, with the Grand Finals being one of the most-watched gaming events annually.

Category:Video game competitions Category:Dota 2 Category:Recurring sporting events established in 2011