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Object-oriented programming

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Object-oriented programming
NameObject-oriented programming
ParadigmImperative programming, Declarative programming
FamilyStructured programming
Year1960s
Influenced bySimula, Smalltalk, Lisp (programming language)
InfluencedJava (programming language), C++, Python (programming language), C Sharp (programming language)

Object-oriented programming. It is a programming paradigm centered on the concept of "objects", which can contain data and code to manipulate that data. This approach organizes software design around data, or objects, rather than functions and logic, aiming to model real-world entities and their interactions. Its widespread adoption has fundamentally shaped modern software engineering, influencing the design of operating systems, applications, and web services.

History and development

The conceptual roots can be traced to the 1960s with the development of Simula, created by Ole-Johan Dahl and Kristen Nygaard at the Norwegian Computing Center. Simula introduced the foundational ideas of classes and objects for simulation purposes. These concepts were significantly expanded and popularized in the 1970s through Smalltalk, developed at Xerox PARC by a team led by Alan Kay, which established a purely object-oriented environment. The paradigm gained mainstream traction in the 1980s with the emergence of languages like C++, created by Bjarne Stroustrup, which added object-oriented features to the popular C (programming language). Subsequent decades saw the rise of influential languages such as Objective-C, Eiffel (programming language), and later Java (programming language), championed by Sun Microsystems, which solidified its dominance in enterprise and web development.

Fundamental concepts

Core to this paradigm are classes, which act as blueprints defining the properties and behaviors for objects. An object is an instance of a class, encapsulating its specific data, known as attributes or fields. Behavior is defined through procedures called methods, which operate on an object's internal state. Inheritance allows new classes to be derived from existing ones, promoting code reuse and establishing hierarchical relationships. Polymorphism enables objects of different classes to be treated as objects of a common superclass, with the specific method implementation determined at runtime. Abstraction simplifies complex reality by modeling classes appropriate to the problem, and encapsulation bundles the data with the methods that operate on it, restricting direct access to some components.

Design principles and patterns

To create robust and maintainable systems, several guiding principles have been established. The SOLID principles, a set coined by Robert C. Martin, provide a framework for class design, emphasizing single responsibility and dependency inversion. Common reusable solutions to frequent design problems are codified as design patterns, a concept popularized by the Gang of Four book *Design Patterns*. Widely used patterns include Singleton pattern, Factory method pattern, and Observer pattern. Other important principles include favoring composition over inheritance, as advocated in the *Design Patterns* work, and adhering to the Law of Demeter to reduce coupling between components.

Languages and implementations

Languages supporting this paradigm range from those designed to be purely object-oriented, like Smalltalk and Ruby (programming language), to multi-paradigm languages that incorporate its features. Java (programming language) and C Sharp (programming language), central to platforms like the Java virtual machine and the .NET Framework, are predominantly object-oriented. Python (programming language) and JavaScript support it alongside procedural and functional styles. Even primarily functional languages like Scala (programming language) and OCaml offer strong object-oriented capabilities. Implementation models vary, with some languages using class-based models while others, like JavaScript, employ prototype-based inheritance.

Criticisms and alternatives

Despite its prevalence, the paradigm has faced criticism for often leading to complex, tightly-coupled hierarchies and promoting inefficient designs. Critics like Edsger W. Dijkstra and Alexander Stepanov have argued it can obscure algorithmic logic and data flow. The verbose "boilerplate" code required in some languages is another common complaint. These criticisms have spurred interest in alternative paradigms. Functional programming, emphasizing immutable data and first-class functions, has seen a resurgence in languages like Haskell and through libraries in JavaScript. Other approaches include procedural programming, logic programming exemplified by Prolog, and data-oriented design, which focuses on optimizing data layout for performance, often in fields like video game development.

Category:Programming paradigms Category:Computer science