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Metacritic

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Metacritic
NameMetacritic
TypeReview aggregator
LanguageEnglish
RegistrationOptional
OwnerFandom, Inc.
Launch dateJanuary 2001
Current statusActive

Metacritic. It is a prominent review aggregator website that compiles reviews for a wide range of media, including video games, films, television series, and music albums. The site assigns each product a normalized weighted average score, known as a Metascore, derived from reviews by professional critics. Owned by Fandom, Inc., it has become a significant reference point within the entertainment industry, influencing consumer decisions and commercial strategies.

Overview

The site functions by collecting reviews from established publications such as The New York Times, IGN, and Variety. These reviews are then converted into a numerical score, which is used to calculate the overall Metascore for a product. This system provides a snapshot of critical consensus, differentiating between generally favorable, mixed, or unfavorable receptions. Its coverage extends across major entertainment sectors, with particular prominence in the video game industry, where its scores are often cited in marketing and development milestones.

History

Metacritic was launched in January 2001 by former University of Southern California classmates Marc Doyle, Julie Doyle Roberts, and Jason Dietz. The site initially focused on aggregating reviews for music and films before expanding to include video games, which quickly became its most trafficked section. In 2005, the property was acquired by CNET, which was itself later purchased by CBS Interactive. In a subsequent corporate transition, the site became part of Red Ventures before being sold to its current owner, Fandom, Inc., in 2022.

Aggregation method

The site employs a proprietary algorithm to calculate its Metascores. It collects reviews from a curated list of sources, including major outlets like The Guardian, GameSpot, and Rolling Stone. Each review is assigned a numerical value on a scale of 0 to 100, and these scores are weighted based on the critic's prestige, publication stature, and the depth of the review. This weighted average aims to provide a more accurate representation of critical opinion than a simple arithmetic mean, though the exact weighting formula is not publicly disclosed.

Reception and impact

Metacritic has been widely adopted as a tool for consumers seeking a consolidated critical perspective before purchasing media. Within the video game industry, its scores have attained particular significance, with many publishers, including Electronic Arts and Activision Blizzard, tying developer bonus payments to achieving specific Metascore thresholds. The site's influence is also evident in marketing materials, where high scores are frequently highlighted in advertising campaigns and on physical game packaging to attract potential buyers.

Controversies and criticism

The site has faced scrutiny over its opaque aggregation methodology and the potential for scores to misrepresent a product's quality. Critics, including some from Kotaku and The Jimquisition, argue that reducing complex reviews to a single number can distort critical nuance. There have been instances, such as with the release of BioShock Infinite, where debates arose over perceived scoring inconsistencies. Furthermore, the practice of linking bonus payments to Metascores in the video game industry has been criticized for pressuring developers and potentially stifling creative risk-taking.

Influence on media industries

Metacritic's quantitative scoring system has fundamentally altered the landscape of media criticism and commerce. In gaming, it has affected development cycles at studios like Naughty Dog and Bethesda Game Studios, as publishers seek high scores for commercial advantage. The film industry also references its scores during awards season, with campaigns for movies like Parasite and Nomadland leveraging positive aggregates. Its role as a de facto industry benchmark underscores the modern convergence of critical acclaim and financial performance in global entertainment markets.

Category:Review websites Category:American websites Category:Video game review aggregators