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GoldenEye 007 (1997 video game)

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GoldenEye 007 (1997 video game)
TitleGoldenEye 007
DeveloperRare
PublisherNintendo
DirectorMartin Hollis
ProducerMartin Hollis
DesignerDavid Doak
ProgrammerSteve Ellis
ArtistKarl Hilton
WriterDavid Doak
ComposerGraeme Norgate, Grant Kirkhope, Robin Beanland
EngineModified SGI Indy engine
PlatformNintendo 64
ReleasedAugust 1997
GenreFirst-person shooter
ModesSingle-player, Multiplayer

GoldenEye 007 (1997 video game) is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 James Bond film GoldenEye and was released in August 1997. The game features a substantial single-player campaign following the film's plot and a pioneering split-screen multiplayer mode that became a cultural phenomenon.

Gameplay

The single-player mode tasks the player, as James Bond, with completing objectives across varied levels, from the dams of Arkhangelsk to the streets of St. Petersburg. Gameplay emphasizes stealth, with players using a variety of Walther PPK and other firearms, alongside gadgets like the watch laser from Q (James Bond). The revolutionary multiplayer mode allows up to four players in split-screen combat across arenas like the Complex and Facility, with characters including Oddjob and Jaws (James Bond). This mode popularized features like differing weapon sets and the iconic "Slappers Only" rule.

Development

Development began at Rare in 1995 under director Martin Hollis, with a core team including designer David Doak and programmer Steve Ellis. Initially conceived as an on-rails shooter for the Super Nintendo Entertainment System, the project transitioned to the Nintendo 64 and evolved into a first-person shooter inspired by id Software's Doom (1993 video game) and Wolfenstein 3D. The team conducted research at the British Film Institute to study the GoldenEye film and utilized modified SGI Indy workstations for development. Key innovations included the precise implementation of recoil and reload mechanics for each weapon.

Release and reception

Upon its August 1997 release, GoldenEye 007 received universal critical acclaim. Publications like Edge (magazine) and IGN praised its deep single-player campaign and addictive multiplayer component. It won numerous awards, including Game of the Year from the Academy of Interactive Arts & Sciences. The game was a massive commercial success, becoming the third-best-selling title for the Nintendo 64 and proving that first-person shooters could thrive on consoles. Its success challenged the dominance of PC games in the genre during that era.

Legacy and impact

GoldenEye 007 is widely regarded as one of the most influential video games of all time. It set the standard for console first-person shooters, directly inspiring the development of Halo: Combat Evolved and the Call of Duty series. Its multiplayer mode became a staple of social gaming and was instrumental in popularizing the Nintendo 64 as a multiplayer platform. The game spawned a spiritual successor, Perfect Dark, and later a remake developed by Eurocom. Its legacy is cemented in its enduring popularity and its role in transitioning the first-person shooter genre from PC to mainstream console audiences.

Plot

The narrative closely follows the plot of the 1995 MGM film GoldenEye. After a prelude at the Arkhangelsk dam, James Bond investigates the theft of a Eurocopter Tiger and a mysterious EMP attack, code-named "GoldenEye". His mission takes him from Monte Carlo to St. Petersburg, where he confronts the traitorous Alec Trevelyan, the former MI6 agent 006. Bond allies with Natalya Simonova, a programmer from the Sevastopol facility, to stop Trevelyan and his criminal syndicate Janus from using a satellite weapon against London's financial district. The story culminates in a final showdown inside a Cuban antenna complex.

Category:1997 video games Category:First-person shooters Category:Nintendo 64 games Category:James Bond video games Category:Rare (company) games