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Digital Media and Learning Competition

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Digital Media and Learning Competition
NameDigital Media and Learning Competition
Awarded forInnovation in digital media and learning
SponsorJohn D. and Catherine T. MacArthur Foundation
CountryUnited States
PresenterUniversity of California, Irvine
Year2007
Year22015

Digital Media and Learning Competition. This initiative was a major grant program designed to spur innovation at the intersection of digital technology, participatory culture, and education. Administered by the University of California, Irvine and funded by the John D. and Catherine T. MacArthur Foundation, it supported a wide array of experimental projects from educators, designers, and researchers. The competition played a pivotal role in seeding the field of connected learning and advancing public understanding of how new media shapes youth culture and civic engagement.

Overview

The program operated as an open competition, inviting proposals from a diverse range of applicants including nonprofits, universities, and individual technologists. It was centrally managed by the Digital Media and Learning Research Hub at the University of California, Irvine, under the guidance of scholars like Mizuko Ito. Funding from the John D. and Catherine T. MacArthur Foundation was channeled through its digital media and learning initiative, which also supported seminal research like the Ethnography of the University Initiative. The competition's structure emphasized practical innovation, requiring winners to develop working prototypes, educational resources, or new platforms rather than purely theoretical research.

History and background

Launched in 2007, the competition emerged directly from the findings of the MacArthur Foundation's landmark research series on digital media and youth, which included the influential Digital Youth Project. This research, led by Mizuko Ito and published in the book Hanging Out, Messing Around, and Geeking Out, documented the informal learning practices of youth in online spaces. The first competition, dubbed "21st Century Learning Lab Designers," sought to translate these insights into tangible tools and environments. Subsequent cycles were launched in partnership with institutions like the National Science Foundation and the President's Committee on the Arts and the Humanities, reflecting its growing stature and interdisciplinary reach before concluding its active grant-making phase around 2015.

Competition themes and focus areas

Each annual cycle of the competition was organized around a specific thematic challenge. Early themes focused on "Participatory Learning," encouraging designs that leveraged the collaborative ethos of web 2.0 platforms. Later iterations addressed "Badges for Lifelong Learning," which catalyzed the global digital badge movement to credential informal skills. Other focus areas included "Young Innovators," targeting projects that empowered youth as creators, and "Civic Media," which supported work at the nexus of technology, storytelling, and community action like that seen in the American Archive of Public Broadcasting. These themes consistently promoted equity, access, and the development of 21st century skills outside traditional classroom settings.

Notable projects and winners

The competition funded hundreds of projects, many of which evolved into significant platforms and organizations. A major winner was the Mozilla Foundation, which received support to develop the Open Badges Infrastructure, a technical standard now managed by IMS Global Learning Consortium. The New York Public Library was awarded for its innovative mobile learning project. Other notable grantees included Global Kids, for its work in digital citizenship, and the University of Wisconsin–Madison for its game-based learning initiatives. Individual innovators like Nicolas Mendoza and teams from MIT Media Lab also received awards for pioneering educational games and social networking tools designed for learning.

Impact and legacy

The competition's most enduring legacy is its role in establishing and validating the field of connected learning. It provided critical early-stage funding that allowed concepts like digital badge ecosystems to move from theory to widespread adoption, influencing initiatives at Department of Education and major corporations. The research and tools it spawned have been incorporated into programs at institutions like the Chicago Public Library and the Smithsonian Institution. Furthermore, it created a vibrant network of practitioners and scholars, many of whom continue to lead in areas such as media literacy, computational thinking, and design-based research within education.

Category:Educational awards Category:Digital media Category:John D. and Catherine T. MacArthur Foundation