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CCP Games

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CCP Games
NameCCP Games
FoundedJune 1997
FoundersReynir Harðarson, Þórólfur Beck, Ívar Kristjánsson
LocationReykjavík, Iceland
Key peopleHilmar Veigar Pétursson (CEO)
IndustryVideo game industry
ProductsEVE Online
Num employees~700 (2023)

CCP Games is an Icelandic video game developer and publisher, renowned for creating and operating the massively multiplayer online role-playing game EVE Online. Founded in Reykjavík in 1997, the company has grown from a small startup into a globally recognized studio, maintaining its headquarters in Iceland while expanding operations to offices in London, Shanghai, and San Francisco. Its development philosophy has long centered on player-driven narratives and complex, interconnected game systems, establishing a unique and enduring presence within the MMORPG genre. The company's identity is deeply intertwined with the persistent universe of New Eden, where player actions have consequential, lasting effects.

History

The company was established in 1997 by Reynir Harðarson, Þórólfur Beck, and Ívar Kristjánsson, with early development focused on creating a groundbreaking online universe. Initial funding was secured through investments from Icelandic entrepreneurs and a pivotal grant from the Icelandic Ministry of Industry, allowing work to begin on the project that would become EVE Online. The game launched to the public in May 2003, following a development period marked by ambitious design goals and technical challenges inherent to creating a single-shard world. A significant milestone occurred in 2006 when the company received a substantial investment from the venture capital firm Bessemer Venture Partners, enabling further expansion. The following years saw the opening of studios like CCP North America in Atlanta and the acquisition of White Wolf Publishing, known for the World of Darkness franchise, though this latter venture was later divested. In 2018, the company became a subsidiary of the South Korean conglomerate Pearl Abyss, known for Black Desert Online.

Games

Its primary and most famous title is the spacefaring MMORPG EVE Online, a game set in a vast science-fiction universe noted for its open-ended sandbox gameplay, intricate economy, and large-scale player conflicts like the Battle of B-R5RB. The company has also developed several related titles and spin-offs, including the competitive first-person shooter Dust 514, which was integrated into the lore of EVE Online but was discontinued in 2016. Another major project was the virtual reality dogfighting game EVE: Valkyrie, launched alongside hardware like the Oculus Rift and PlayStation VR. The company has also published titles such as Gunjack for mobile and VR platforms. In 2023, it announced a new full-fledged multiplayer shooter set in the EVE Online universe, currently in development under the working title EVE Vanguard.

Technology and development

The technological backbone of its flagship product is the Tranquility server cluster, located in London, which hosts the entire single-shard world of EVE Online and is renowned for managing tens of thousands of simultaneous players in a single instance. The game's engine, originally a proprietary C++ system, has undergone continuous evolution over two decades, with major graphical overhauls like the Trinity and Carbon updates. The company has been an early adopter of technologies like Stackless Python for server-side logic and has invested significantly in virtual reality, as evidenced by projects like EVE: Valkyrie. Its development process heavily utilizes player feedback from forums and events like the annual EVE Fanfest in Reykjavík, and it maintains a public test server called the Singularity for player experimentation.

Corporate affairs

The company operates as a subsidiary of Pearl Abyss following its acquisition, with Hilmar Veigar Pétursson continuing as Chief Executive Officer. It maintains its main development studio in Reykjavík and additional offices in key international markets. Its business model for EVE Online is primarily based on a subscription system, though it also incorporates microtransactions for cosmetic and non-essential items. The company has engaged in several high-profile partnerships, including collaborations with Microsoft for cloud services and with the United Nations for humanitarian awareness campaigns. It has also faced challenges, including layoffs in 2011 and 2017 related to projects like World of Darkness and Dust 514, and a notable player protest in 2011 known as the Jita Riots.

Cultural impact

The company has cultivated a deeply engaged community, with the player base of EVE Online often cited for its complex social organizations like Goonswarm and Test Alliance Please Ignore, and for generating emergent stories that receive coverage in mainstream outlets like BBC News and The Guardian. Its annual EVE Fanfest in Reykjavík serves as a major gathering for its international community. The in-game economy is so sophisticated that it has been studied by institutions like the University of Iceland and the MIT Sloan School of Management, and it has been featured in exhibitions at the Museum of Modern Art in New York City. Furthermore, the political and diplomatic machinations within the game have been analyzed in contexts ranging from academic papers on game theory to discussions about cyber warfare and governance.

Category:Video game companies of Iceland Category:Companies based in Reykkjavík Category:Massively multiplayer online game developers