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3ds Max

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3ds Max
Name3ds Max
DeveloperAutodesk
ReleasedApril 1990
Operating systemMicrosoft Windows
Genre3D computer graphics
LicenseProprietary software

3ds Max. It is a professional 3D computer graphics application developed by Autodesk for creating 3D animations, models, games, and images. Widely used across industries such as film, video game development, and architectural visualization, it is known for its robust modeling, animation, and rendering toolset. Its extensive plugin architecture and scripting language support allow for significant customization and workflow enhancement.

Overview

The software provides a comprehensive suite of tools for polygonal modeling, texture mapping, and character animation. It operates within a node-based architecture for material creation and scene management, facilitating complex project workflows. A key component of its ecosystem is the integration with the Autodesk Media and Entertainment collection, which includes complementary applications like Maya. Its user interface is highly configurable, with dedicated workspaces for tasks such as motion graphics and visual effects.

Features

Core capabilities include the Graphite Modeling Tools set for advanced subdivision surface modeling and the Particle Flow system for simulating complex effects like smoke and fire. For rendering, it supports multiple engines, including its native Scanline renderer, the physically-based Arnold renderer, and various third-party options like V-Ray. The Biped system is integral for character rigging, while the CAT toolset provides advanced animation layers and motion capture integration. MAXScript allows for deep automation and the creation of custom plugins.

History

Originally created by the Yost Group and released as 3D Studio for the DOS platform by Autodesk in 1990, it was later ported to Microsoft Windows and rebranded as 3D Studio MAX in 1996. The development was subsequently handled by Kinetix, a division of Autodesk. A major transition occurred with the release of version 4 in 1999, which introduced a new plugin architecture. The software was officially renamed to its current name in 2005. Significant updates have included the integration of the mental ray renderer and, more recently, the adoption of the Arnold renderer as a core component.

Industry usage

It is a standard tool in video game development, used by studios like Bethesda Game Studios for environmental art and Blizzard Entertainment for cinematics. In film and television, it has been employed on productions such as Avatar and Game of Thrones for visual effects and pre-visualization. The architecture, engineering, and construction industry relies on it for creating detailed architectural visualizations and walkthrough animations. It is also prevalent in product design and industrial design for prototyping and marketing materials.

File formats

The primary native format uses the .max file extension for saving scenes and projects. For exchanging geometry, it widely supports Autodesk FBX and OBJ formats. Alembic and USD file formats are supported for efficient caching of complex animated data. It can import and export data from other Autodesk applications like Revit and Inventor through dedicated connectors. Support for point cloud data from sources like LiDAR is also included for reality capture workflows.

Licensing and versions

It is available through a subscription business model from Autodesk, with options for monthly, yearly, or multi-year terms. Historically, it was sold as a perpetual license, a practice largely discontinued by Autodesk in favor of subscriptions. Specialized industry collections, such as the Autodesk Media & Entertainment Collection, bundle it with software like Maya and Arnold. Major version updates are typically released annually, with recent versions emphasizing integration with Autodesk Forge cloud services and real-time rendering via NVIDIA Omniverse.

Category:3D graphics software Category:Autodesk software Category:1990 software